Recent Posts

Re: Name change

https://forum.playphoenix.online/get-involved/suggestions/11715-name-change-token-using-bounty-points-and-phoenix-feathers

"100% will never happen" So that usually is a strong no, from my experience.

Re: Name change

ExcretusMaximus wrote:
Fri 22 Jan 2021 1:14 AM
They will never implement a name change system, the only way a name gets changed is if it breaks the rules, and you don't get to choose the new name.

Why? Because they don't want people to be able to erase the bad reputation they have built.

Can you link the post where the devs stated this please?

I can't imagine that Phoenix has such problems with many people building up a bad reputation or would aim for it if name changing would be possible. I also think that people would figure out who is behind the new name pretty fast anyway, if this person is a part of the Phoenix community. Most likely this person will be in the same guild and if this person uses discord, people would recognize this person anyway. IF none of that would apply and the person differs it's behavior from before the name change, this also would mean that this person changed for a better. Just put a timer on name change, like every 6 months or even a year and nobody will start acting like a dick, change their name and start again acting like a dick. I see some possible problems to it yes, but nothing which would be unsolvable. It's probably also possible to build previous known names of a toon into the herald, just in case someone really wants to shoot an arrow to the knee of someone else.

Sometimes you are just unhappy with your name after a while and since many good names are "saved" on dead accounts on level 1 toons, some names come up out of frustration or any other cause. Fun fact, even the names the system suggest if you click on random at the character creation are often not possible to take. And no i don't like the idea to reset the realm rank for the possibility to change your name, since the main reason for a name change option would be(imho), to avoid not being forced to create a mirror toon just with a different name and no rr on it whatsoever. Almost nobody would change their name on a rr 5+ toon, let alone rr8 and higer just because they dislike the name, unless they have a lot time to invest to regain that rank.

Re: Name change

ExcretusMaximus wrote:
Fri 22 Jan 2021 1:14 AM
They will never implement a name change system, the only way a name gets changed is if it breaks the rules, and you don't get to choose the new name.

Why? Because they don't want people to be able to erase the bad reputation they have built.

Well...I agree they should implement a name change option. Just have it with a consequence, the name change resets your RR to 1L0. I can think of a few toons i would change their name because I dont really care for them. They are low enough RR it would be easier than leveling a new toon. But then again if we keep having the events, might not be that big of a deal anyway, just remake.

Re: Name change

They will never implement a name change system, the only way a name gets changed is if it breaks the rules, and you don't get to choose the new name.

Why? Because they don't want people to be able to erase the bad reputation they have built.
Grymne*
Recruiting In Hib (Click Here)
https://discord.gg/AhR6pU4
<Ignorance> | <I Ignorance I> | <II Ignorance II>

Re: Keep Doors and Pets

Y'all really gonna go so low that your allowing Thurg to keep unlimited pets trolling through doors of keeps but can't send an SM pet to counter it? What a complete joke.. recommend rethinking your troll logic.

Re: Keep Doors and Pets

*Scratches bewildered his head*

Druid, Mentalist and Enchanter.
Spiritmaster, Bonedancer and Hunter
Sorcerer, Minstrel, Theurgh, Cabalist and Necromancer.

Out of those above the only ones that might be afraid to lose their Pets are Necromancer, Spiritmaster and Bonedancer.
Minstrel, Sorcerer and Mentalist don't care that much, but would rather not, as they cba to get another one.
Druid, Enchanter, Theurgh, Cabalist and Hunter couldn't care less about losing their Pets during a Tower/Keep fight. No they don't.

So how or when would this be of an issue?
You see someone in front of the Door and you send your pet(s) instantly after them? Really?
Is it that you cba to set the Pet to passive during a Tower Fight anymore? I guess these ppl are prolly the cause of this issue in the first place.

There is no reason to send a Pet on someone inside a tower or keep. There NEVER was.
Unless you, to 100%, willingly abused the pet pathing in bad faith.
In that case shame on you.

The only "real" problem is during Tower/Keep fights when you are inside and the possession changes, and you belong to the enemy Realm.
Other than that, it is still possible for the Defenders to abuse the fact that the enemy can't send their Pets through the Front Gate and yet they, as Defenders, still can. I would like to see some solution for that as well. This has to be "cleared" both ways.
Also the Postern Doors seem to not be "included" in this change.
As gruenes said, there might be some nasty stuff occurring until its all ironed out.

But in any other case, i have no sympathy for anyone complaining about potentially losing his Pet.
(Can't wait to see the first guys figuring out how to send the pet in, without making it go in through the Gate)

Name change

I wonder if it would be possible to implement an npc which allows the player to change their toons name and makes the previous name free to use again? If yes, why did you choose not to, even tho you enabled race change - are there any concerns connected to it?

Re: Have the classes become more balanced? Realms?

No, the game is very far from being balanced, unfortunately. The target audience appears to be 8v8, despite very few people caring about 8v8. Various balance issues that get justified by their need for 8v8, mincers being the prime example, ludicrously overpowered in 1v1, tedious AF in a zerg but probably about right in the minority sport of 8v8.

It is what it is though, enjoy what you can, or do something else.
Pagan Death Cult

Re: Have the classes become more balanced? Realms?

ExcretusMaximus wrote:
Thu 21 Jan 2021 10:45 PM
Siouxsie wrote:
Thu 21 Jan 2021 8:51 PM
Server is heavily oriented towards casters, and then mostly Alb and Hib.
Midgard is like the third wheel nobody wanted and gets nerfed/neglected.

Midgard classes are awesome, it's not the devs' fault that Midgard players all hate each other, have tight cliques who refuse to work together, and would rather sit in the relic town AFK suicide tasking than actually play the game.

Laughable..but expected.

Balance needs work...from the very beginning decisions were made that need to be revisited --- especially in regards to MID...they seem to be trying but I really can't fathom the order of their attempts.

Re: Encourage solo!

soremir wrote:
Thu 21 Jan 2021 9:45 PM
protege wrote:
Thu 21 Jan 2021 6:45 PM
And I am saying, 1v1 my warrior on an assassin of your choice and see how easy it is to reapply poisons vs. a solo specced tank.

And it was right here, that I knew we had reached peak Assassin God summoning. Their power. Impossible!

The God of disproving LOLNERFSTEALTHER noobs.

My challenge is still available to anyone! Make a stealther (I will allow you to borrow a template) and 1v1 one of my many tanks.

You won't. Bet.
Beavercleaver

Re: Keep Doors and Pets

I’d hope it’s more of a timer before losing pet.
Maybe 6-8 seconds

I don’t think a caster should be penalized when he has a pet on an enemy that can instantly transport through a door with a click

There needs to be some time to put on passive

Re: Have the classes become more balanced? Realms?

Siouxsie wrote:
Thu 21 Jan 2021 8:51 PM
Server is heavily oriented towards casters, and then mostly Alb and Hib.
Midgard is like the third wheel nobody wanted and gets nerfed/neglected.

Midgard classes are awesome, it's not the devs' fault that Midgard players all hate each other, have tight cliques who refuse to work together, and would rather sit in the relic town AFK suicide tasking than actually play the game.
Grymne*
Recruiting In Hib (Click Here)
https://discord.gg/AhR6pU4
<Ignorance> | <I Ignorance I> | <II Ignorance II>

Re: Keep Doors and Pets

Tifex wrote:
Thu 21 Jan 2021 8:08 PM
Question regarding this interaction with contested towers/keeps. If you enter a contested tower/keep and it is taken by an enemy realm are you now going to lose your pets because you are inside an enemy tower/keep now?
Also interested in this one ^^