I feel that if adding some Artis in the mix it would be better to open the encounters for several reasons. 1. to give more content 2. more farming opportunities 3. get credit for the encounters and instead of receiving the Artifact perhaps get that effect which could be added to your ROGS. Egg of Youth added to your Gem, Cloudsong added to your cloak etc..
Who wants to spend 100 gold for 10 uses? nah not me. The problem with adding these items is that, now EVERYONE needs them to be competitive in RVR.
My two cents.
mattymc wrote: ↑Wed 14 Apr 2021 5:58 PMHopefully, we get back to balancing and making RvR fun --- all forms of play are better when RvR is healthy and fun -- something live NEVER got.
This is very much the core of the game. While it is fashionable to deride "the zerg", the basis of this game was RvR. Realm vs Realm. This part of the game has a low skill ceiling, and it demands little in terms of time invested. It is essentially open to all. This is evidenced in what you can hear in all realms when a BG is announced: "So and so has the RvR BG, all are welcome".
I know that the BGs are looked down upon by those who have all the time in the world to play this game, but it is the lifeblood of the server. This core part of the game is what should command attention. I am concerned by the direction I feel the server has taken as of late. The key success of Phoenix has been a nod to the classic server, while adding QoL changes.
I hope the devs will hold fast to this vision, as it has delivered a free shard that is the most successful in the history of this game.
Throw tons of crap at the player base and they will stay focused on other things while the core game, much like it ahs on live, crumbles. While I appreciate the responsiveness of the team, it seems they have made tons of changes to effect 8 v 8 without any MOE's, they have thrown tons of PvE enhancements, and now random dumping of OP stuff that they are adjusting based on ---- what? <Granted, it is obviously OP silliness in need of deletion , but...it adds to the WTH are we doing too the game feeling>.
Hopefully, we get back to balancing and making RvR fun --- all forms of play are better when RvR is healthy and fun -- something live NEVER got.
Problem is actually finishing off a Tanky Classes HP.. Its really looong time and you can't fuck up at all / get any resists lol
Tried SM (useless vs 1.5 swing speed)
BD Could work.
Dock / Bridge Camping Tank Class
Thanks for the reply mate
So you think ANYTHING is good for a game, no matter how far out or OP if just everyone has easy acces to it?nicolas wrote: ↑Wed 14 Apr 2021 1:07 PMWhy crying on something that everyone got access by clicking BUY on a NPC vendor, it is absolutely stupid.
Because thats what you are saying with that argument.
Your actual reasoning might be different, but that argument is really short sighted and not thought through at all.
Uthred wrote: ↑Wed 14 Apr 2021 11:27 AMUpdate on the new toys:
- the category 1 / self buff toys have been removed
- the offensive category 2 / active toys have been removed
-- removed: pet spawn item
-- removed: pbae silence & disarm item
- purge can now be used while silenced
these items will stay in (for further testing):
- self mana / endu / health hot 10% every 5 sec for 30 sec
- 5s 100% damage taken reduction followed by 5s +100% damage taken
- support only: pbae rezz
- support only: pbae 1k range 33% heal
- caster + support only: group 25% mana return
- self 50% mana return
While i approve of removing a ton of the really crazy effects...at this point i am wondering even more about the "why"
Before i was against the stuff, but i could at least imagine that there are people who will love the crazy and new stuff. I just disagreed with those people.
Now (at least in smallscale fights) everyone gets a 60%-Hot probably every fight. What that will do to balance remains to be seen.
I know this must sound like a "whatever we do, they are still upset" scenario...but that's really not my intention.
But i am really much more confused about the vision of this change now, than before (but i think this version will still be far better than the initial proposal....it just makes less sense to me)
Hopefully the 60% heal goes away, and you only have to deal with the other methods of healing.
I wouldn't expect to have great success soloing on casters that aren't BD/SM or don't have disease.
Astaa wrote: ↑Wed 14 Apr 2021 4:52 PMRun the fixer in your DAOC directory and click on crafting. It will update your recipe list.
Thanks! That did the trick!
Albion has 14 classes.
Give midgard Valkyrie class it's only fair thing needed and to give midgard a boost.
Only thing ever needed from Toa.
Shape change gems which effect appearance maybe for fun. From. New pve zone event.
Reduce the price of horse appearances.
Look into biggist problems why rvr and realm war is getting boreing.
Realm ability Twf static tempist maelstrom spam in every tower every fight every moment of high level RVR.
Give light tanks charge that works its only fair vs instant stun instant mezz.
None these gems solve the current realm ability spam.
This classic server is amazing but given all realms same realm ability to spam in every single fight is ZZZZZZ.
Realm abilitys should be looked at again and in realm vs Realm prospective not 8 man vs 8 man.
Also the 50 % instant mana on theu seems op.
I am pretty disappointed of the council tbh. I expected more understanding of the current 8v8 balance.
Honestly just remove the whole thing .. nobody wants it.
Talo wrote: ↑Wed 14 Apr 2021 4:45 PMactually not:
if not displayed: http://talo.at/stuff/alchilesser.png
Not displaying there for me
Alasthor wrote: ↑Wed 14 Apr 2021 3:50 PMExcuse me, but DETERMINATION not use? for me is essential
This thread is about solo play. Determination is an 8v8/zerg RA.
On this server the question for a solo visible is as follows: Does this choice help me to not lose as quickly to assassins?
In the case of determination the answer is no. The only consistent matchup it would help a solo thane in is vs minstrels, whereas purge helps in every matchup they will encounter.