Recent Posts

Re: Exklude Thidranki/BGs from Realm Timer!

Because alb is overpop in thid people switch between hib and mid? What is the logic behind this? It does not change the overpop on the alb side and does not matter if you play on mid or hib in thid as group. The people who are stuck to thid for what ever reason already hang in the same discord channels, so it's ez to coordinate that everyone of them is on the same realm to play together. I can't see any benefit for the server health if it's even easier to stay stuck at thid. It's just allows the thid people to swap realm on their desire to don't get insane after playing thid only. It also enables rp farming between those people - not that the thid rp will hurt anybody at the end, but still.

Re: Minstrel Limbo

CowwoC wrote:
Thu 6 Aug 2020 2:21 AM
This thread already fails by comparing Minstrel with Skald and Bard.

Certainly open to other comparisons friend, but since classes are not mirrored I specifically stated I'm focused on the rupting/control potential of these classes. By all means feel free to tell me which classes are the yardstick for minstrel balance in 8v8 and I'll give you my perspective.

protege wrote: I donno about those changes Iuppiter.

Minstrels are better at interrupting than skalds are. A skald ONLY has instant interrupts while a minstrel can spam mezz on someone while simultaneously targeting other casters to interrupt them.. on top of having a pet to help.

They're in a good place now. The old charm was imbalanced in almost every aspect of DAoC -- Solo and 8v8, specifically. You have to actually think about pushing to backlines / what to hit solo now, which is what everyone else does. No more god-mode :>

No need for det on the class, no need for a longer charm, no need for a put to last through a full duration stun (there has to be some drawback to owning a red pet while you have endless other interrupting abilities imo).

I appreciate the feedback. I'll cede the point that under the conditions of being CC immune and/or largely left alone minstrels are far superior interrupters than skalds. The difference is a skald's group is usually catching up to them whereas the minstrels group is kiting away from them; so when a minstrel inevitably gets CCd out it's much harder for the group to demezz/support. This is compounded by the fact that minstrels have to be pushed up (at least slightly) to do any effective interrupts (sure one target rupted every 3s is something). I'm also admittedly not the best minstrel, so maybe there's something to be said for user error - I'm just offering my experience.

Re: sooooo Midgard is dying

Siouxsie wrote:
Sun 2 Aug 2020 11:03 PM
mattymc - don't bother responding to Noashakra and Glidar, they're just gaslighting you. Not worth the energy to respond to their trolling and toxic manipulative behaviour.

Still waiting for Siouxsie to step up and lead Midgard to greatness as much as you spends time on these forums complaining about everything!!! Get off the forums and lead and show us all who clearly don't know anything how it is suppose to be done.

Re: ranger

So because people like to play a class and you don't want them to play that class you feel the need to come here and make a post trying to get that class nerfed to make people not like the class so they won't play that class which will make you feel better and maybe you won't die as much. gtfoh this is getting stupid now

ranger

Have we thought about a ranger buff nerf? Ranger has been most played character for quite a while. Is getting ridiculous.

Re: Minstrel Limbo

I donno about those changes Iuppiter.

Minstrels are better at interrupting than skalds are. A skald ONLY has instant interrupts while a minstrel can spam mezz on someone while simultaneously targeting other casters to interrupt them.. on top of having a pet to help.

They're in a good place now. The old charm was imbalanced in almost every aspect of DAoC -- Solo and 8v8, specifically. You have to actually think about pushing to backlines / what to hit solo now, which is what everyone else does. No more god-mode :>

No need for det on the class, no need for a longer charm, no need for a put to last through a full duration stun (there has to be some drawback to owning a red pet while you have endless other interrupting abilities imo).
Beavercleaver

Re: Realm Timer

The /Tradeorder command has helped streamline, and regulate a process that would be taking place outside of the games mechanics anyway. It makes it safer and quicker for players to transfer money, that they would be spamming the forums to transfer otherwise. I don't understand the argument that the origin of the money matters somehow. It's all the same currency, that is (roughly) equally traded, and the people playing the game don't become different people because of the realm they are logged in to. Seems to me this might boil down to realm pride, which in my view is an entirely pointless argument.
Anberlin, Reigel, Automata
Crossbreed, Solyria
Amery, Aristocrat

Re: Money farm

imweasel wrote:
Wed 5 Aug 2020 7:48 AM
CowwoC wrote:
Tue 4 Aug 2020 11:05 PM
imweasel wrote:
Tue 4 Aug 2020 9:53 PM
Cursed forest. Sheeroe hills. Bog of Cullen. You can find any place to farm good money. I usually farm a couple of times a week for 2-3 hours at a time and have plenty of money to get by. Money or XP are not a problem on Phoenix.

That's what i meant. People claim there are plenty spots and then they are never specific about them. I'm aware that you can make money in hibernia zones really. The question is where are those spots exactly and where do people make those crazy numbers?

I just gave you 3 zones. Other than taking you by the hand and walking you there, what else do you need?

If someone ask you where the fire department is, do you just tell them "In the city."? Anyway, thank you for the zones, but it would be helpful to know which mobs you mean, and maybe a more specific location if you are willing to share it.

Re: Warden is missing the HoT Spell and proc/re-proc instant spells that are on live.

ExcretusMaximus wrote:
Wed 5 Aug 2020 9:03 PM
In other words, be the support class they were meant to be, not a tank that heals.

If you look at the original manual for daoc it clearly states and defines warden as a Fighter/Healer hybrid not a support. I think you meant the support class Phoenix has made them to be.

Also, while I have a more literal definition of what a Fighter /Healer role is, as well as many warden lovers, everyone has the right to how they think a class is supposed to play. The fact is, Phoenix has chosen their own path for warden. It's not wrong just disappointing.