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Re: Berserker - Damage Variables

skipari wrote:
Thu 22 Oct 2020 11:35 AM
trawetsnivek wrote:
Thu 22 Oct 2020 9:32 AM
Interesting bit about the valkyn out damaging a troll in the 20 second window. 20 seconds is rather arbitrary though. If you had extended the horizontal axis to 21 seconds the troll would out damage the valkyn.

i expected some kind of this, therefore i added beforehand on the left of the graph the values after 20s

troll_nocele.csv
18.60s, 2684
20.46s, 2928
22.32s, 3172
24.18s, 3416

valkyn_nocele.csv
19.80s, 2834
21.45s, 3052
23.10s, 3270
24.75s, 3488

Of course when the troll hits again he does more damage again for whooping 0.99s (which decreases again over time since the valk hits faster). And regarding your logic every race outdamages the other one if he just styled.

trawetsnivek wrote:
Thu 22 Oct 2020 9:32 AM
A better way to compare races is to find out what their average damage per hit is using an anytime style and then divide that number by your swing speed to find damage per second.

first one is troll, second is valkyn

>>> 244/1.86
131.18279569892474
>>> 218/1.65
132.12121212121212

It's not my logic. It's the way you arbitrarily chose 20 seconds. You can choose any amount of time to prove that one race does more damage than the other. I'm just pointing out the flaw in your analysis of the graph.

Also, you have to factor in the alpha hit since you are basically getting a free hit without swing speed being a factor.

If we take your numbers above the troll has a 141.27 damage per second after 24.18 seconds. This number will converge towards the 131.18 DPS you calculated if you run the damage over a long enough period. The valkyn has a 140.92 DPS in 24.75 seconds and will converge towards 132.12.

So essentially in long fights, Valkyns will deal more damage than trolls. In shorter fights trolls win.

Re: 8 Man XRealming for free Rps

The best part about this is not the shitcans who died after adding a fight, but the smugness afterwards like "it would be a shame if this ended up on the forums" as if any of this was against the rules or that anyone would give a shit.

Re: 8 Man XRealming for free Rps

LOL

"and this why you stop playing DAoC because....." they don't let us add. QQ

Some more quotes:
"albs vs mids so we can add them so if they back off we back off"
"these are elitiest bitches"
"this is the gayest shit ever"
"we just got gayed"
"it would be a shame if someone got this on camera and posted it to the forums, right?"
"it would be soo bad, with all their names"
"the tomfoolery"


Why would you post this? Your just embarrassing yourselves.
Bombzz - SM

Re: 8 Man XRealming for free Rps

What do you expect them to do? Just keep fighting each other while you try to clean up the fight?

You added an 8v8. Only thing more satisfying than that is when it's your realm adding, you pull off and they clean you up even with the massive advantage.

Re: 8 Man XRealming for free Rps

Someone in your voice even says "If they back off, we'll back off."

You clearly knew the situation going in, yet still added and act surprised when they turn on you.

To be clear, I have no issue with people adding onto fights, the chaos is part of what makes the game fun, but let's not be hypocrites about it.
"An honest enemy is better than a false friend."

Re: Purge must give a immunity timer for the purged things

ExcretusMaximus wrote:
Thu 22 Oct 2020 3:30 PM
Noashakra wrote:
Thu 22 Oct 2020 8:27 AM
You obviously don't play assassin, so you don't know that if the target purge your poisons and you don't reaply, it's a death sentence. You can sit down. There are some noobs that don't do that, and they are free RP. If there was an immunity, all the target would purge at the start of the fight when the WS/constit and dot are applied, and you would go back to the bind.
Also they have, like all the spells, 10%+ chances to resist depending on their level.

Thanks god you are not in charge of balance in this game ;p

Or, and here's an idea, it would force assassins to target what they're meant to counter, casters, and not everything in the game with impunity.

And how many solo caster do you mee in the ZF? Hint: it's close to zero, except maybe some BD and necro.

Anyway, again, someone who doesn't play asn giving his mind. A good tank solo spec 5/6L+ can destroy an asn 8/9L+. Is it my fault if they go solo with group RAs and spec?
Dueling vs Euloggie and his palading, it's was 50/50 when I was 8L and he was 6L
Drunkstain, I don't win anymore in 1vs1 since he is 7L on his armsman.
Yarna, I won maybe once vs his reaver when he had purge and IP down. Reaver 6L.
Any merc 3L has a chance against me.

I am 9L5 atm.
OMG ASSASSINS SO OP!!!!

On every topic, you post something that shows that you have no understanding of this game.

Re: Berserker - Damage Variables

Sepplord wrote:
Thu 22 Oct 2020 4:54 PM
the comparison shows that the slower attacking troll still pulls ahead momentarily in between though,

i hate this specific argument since it can be used from all races, since every race has momentarily in between where it hits harder then any other, either through damage or speed, only exception is dwarf/norse. It is technically not wrong, but can be used by both sides and makes it therefore somewhat useless.

Sepplord wrote:
Thu 22 Oct 2020 4:54 PM
so it still could go either way
It would be intresting to see average effective hitpoints of different classes/targets and who actually kills faster, though.

And going into the assassin territory, you don't only need to look at how fast you kill the enemy, also how fast they kill you, and how that matches against each other. Technically AugCon1 could be the difference between being dead, or surving until another 2handed 600dmg blow comes in 3seconds later letting you attack twice before.
Woar, two whole attack rounds onto the enemy for only a single RA point?

How many hits does an assassin fight take usually? And how many swings are needed to reach that many hits? And has the fast race already pulled ahead in that short timeframe? etc...


Also consider (though this applies more to a berserk than an assasin as assassin have other DPS-RA options and in 1vs1 defense is also important) at high RR a slow race will still be able to cap attackspeed without sacrificing other dmg RAs because there just aren't that many. While the fast race would just be able to put more points into defensives

The damage over time graphs are done with a chain profile and avg random + full resists, so its one of the more worse cases. I can easily create graphs/data tables with a different profile if requested, also ra's etc are not really a problem.

Don't forget this all is just a clean laboratory consideration, if we consider hit/procrates and all the other rng stuff then it would go really crazy.

Re: Taboo topic reenvisioned (ToA)

watbrif wrote:
Thu 22 Oct 2020 4:40 PM
Instances are one of those things that terribly undermine the "massive" experience, because they sever you from the rest of the server. You don't feel like being part of a coherent world anymore. And that basically applies to most modern MMOs (even live daoc). Games like ESO or SWTOR are also very much story driven, similar to a single-player game. All of this usually means less interaction, less communication, more isolation. On Phoenix, even if I solo, I usually have the feeling that there's people and players around me doing their own thing, and I think that's also part of the "massive" experience. The xp-item system also helped to spread people out, so often you meet people even somewhere in the Hibernian sticks...

SWTOR is a whole different thing, i haven't played it but i have heard that it is much more like a solo experience.
Eso though is just like daoc in the open world (considering the aspect of being MMO with other players), with quests making you meet players just like in daoc, popular farmspots already being "taken", etc... (unless that heavily changed, i haven't played ESO for a few years)
HoH / DS are the instances on phoenix, it's not like tons of stuff is instanced in ESO

I get that for some people daoc PvE is the game of their choice, even if it would never be attractive for PvE for me....that's fine. But the argument you bring up regarding ESO sound like you are mistaking it with a different game


I get what you mean regarding "level-dungeons" though, i also had a feeling of missing that in other MMOs. The thing is though, it's not like public dungeons are missing from other games, it's more that in other games those things don't have a loading screen at the front anymore, you just walk in. What doesn't happen anymore in modern games is that levelling is being done by sitting in one spot grinding mobs for hours, like it is standard in DAoC and other old MMOs

Re: Berserker - Damage Variables

inoeth wrote:
Thu 22 Oct 2020 2:41 PM
for a berserk yes maybe, but this also applies to shadowblades and there it does matter if you are able to pull off one more hit or not
the comparison shows that the slower attacking troll still pulls ahead momentarily in between though, so it still could go either way
It would be intresting to see average effective hitpoints of different classes/targets and who actually kills faster, though.

And going into the assassin territory, you don't only need to look at how fast you kill the enemy, also how fast they kill you, and how that matches against each other. Technically AugCon1 could be the difference between being dead, or surving until another 2handed 600dmg blow comes in 3seconds later letting you attack twice before.
Woar, two whole attack rounds onto the enemy for only a single RA point?

How many hits does an assassin fight take usually? And how many swings are needed to reach that many hits? And has the fast race already pulled ahead in that short timeframe? etc...


Also consider (though this applies more to a berserk than an assasin as assassin have other DPS-RA options and in 1vs1 defense is also important) at high RR a slow race will still be able to cap attackspeed without sacrificing other dmg RAs because there just aren't that many. While the fast race would just be able to put more points into defensives