any class with some ranged ability or shield can outplay this
only SBs are kind of fked with their short range thrown weapons
Keriala solo rr6 Ranger
Eik solo rr6 Shadowblade
Ean solo rr4 Paladin
imweasel wrote: ↑Tue 4 Aug 2020 10:04 PMI believe the duration should be cut by up to 50% and/or breakable by any damage.
I also think that scouts melee damage table needs a good bump too...
daytonchambers wrote: ↑Tue 4 Aug 2020 10:30 PMThe "snare" is already broken on damage. That isn't the issue, nor is the duration. The issue is that it can be re-applied immediately. Snare, get some distance, Crit shot and a few RF hits, snare again, distance again, bow shots again, etc. If you have no range to counter you're screwed. I would even go for a cooldown added to the ability like a caster bolt instead of an immunity timer. That would make it so that the current gameplay is still doable, but would take more skill from the scout to accomplish.
Scouts melee is on the exact same damage table as the Ranger and the Hunter, and that's where it needs to stay. When a scout specced 50bow 45 shield and now can't melee very well that's on them. Nobody gets to have it all.
ughsmash wrote: ↑Tue 4 Aug 2020 2:46 AMFight goes like this:
1.) Start fight with Scout
2.) Not rooted, but 99 percent snared, which is a root by "Stop" anytime shield style
3.) PURGE - because I'm dumb and didn't realize there is a spammable hard cc in the game that doesn't give you an immunity timer - "Won't make that mistake again"
4.) I pull bow to shoot him as he runs, but Scout goes over a lip to be out of los
5.) Scout jump shoots with terrain to get a free shot
6.) I get up to Scout - ROOTED AGAIN - sorry not rooted 99 percent snared because no immunity timer
7.) Scout runs over lip to break los so I can't shoot him
8.) Scout jump shoots me
9.) Rinse and repeat because this is an exploitable game loop and there is no immunity to interrupt it
This is a SUPER EXPLOITATIVE gameplay and can be reproduced over and over again. It is not a fluke scenario. I know the DEVS accidentally added this to the game, so should I post this in the bug forums? There is no way this is in the game on purpose. There is plenty of other ways to help the class without introducing a mechanic without counterplay because of unlimited reapplication.
I’d say a good fix could be disabling bow for some period of time.Helwyr wrote: ↑Mon 10 Aug 2020 2:52 AMThe Scout snare should have the same snare value of other melee snares (not 99%) OR it should be on a timer so it can only be used once per fight, OR once applied the target gets immunity for a while like other hard CC.
All goodbrewtus23 wrote: ↑Mon 10 Aug 2020 7:09 AMGive the snare a cooldown timer. Sb vanish, hunter and ranger speed burst. You claim your snare is to help the scout survive and to be able to get away then make it like the other stealthers abilities that are on a cooldown reuse timer.