Ploen wrote: ↑
Thu 14 Nov 2019 10:19 PM
And the Lordroom and Oil area should not be castable with GTAE.. The groundfloor and roof ok.
Sorry, but every area, where somebody can stand and Cast GTAE, can recast Shrooms, can Heal and Rebuff, every of these Areas also should be possible to be casted on.
There is no reason to give a total safespot inside the tower for those defending and still actively joining into the fight supporting others.
Else the bombgroups/Animists just will wait in Lordroom for the attackers coming up and attackers won't even have a chance to stop them from farming the stairs!
GTAE is important for supporting an attack and by the way also a defense, don't forget, that you as well can cast GTAE from inside the Tower towards the door-area dealing damage to all those inside or close to the Rams.
Of course i understand, that a good amount of GTAE can be no fun, but honestly, with what right should a smaller force being "caught" inside a tower being able to fend off a bigger force?
Yes you can reason with defensive structures, but if you want to name realism, then lets talk about no food, no water, no healers, no place to seperate dieing people from healthy people, basically nothing, that helps defenders in a small tower to withstand a raid for long.
So no, a tower itself should not be able to hold back a larger opposing force, it just should allow you to deal some damage while being attacked, what it does, due to own GTAE/Shrooms/Rooftop to a certain degree.
But to really fend off a larger attacking force, you always will have to use tactics, like jumping down from behind, waiting for reinforcements attacking the back of the attacking zerg, and things alike.
And seriously, you know, what would happen, if you make Towers stronger?
More 8man will go towards waiting out in Towers, hoping to farm a lot of RPs of those attacking, it happens already now, but of course only to a certain degree, thanks to GTAE for example..
Basically strengthening Tower-Defenses would lead to a more stale gameplay for that matter.