gotwqqd wrote: ↑
Thu 12 Dec 2019 2:18 AM
Well now it’s complete
As the rate of drops is pathetic the merchant cost are through the roof or there is simply nothing to buy.
I guess they wanted to get rid of the low cost turn in items with the large return of xp.
As before you could only use one stack per character of any type there was an abundance of items to by at decent prices. Now only the rich can afford and they buy all as they can use every one on the market over a few level span.
Nothing to buy or too expensive. Groups are rare.
Drops are few and xp for them lousy for the player.
They screwed players(especially new ones) in every possible way.
Now they will just ramp up these events for the solo/group criers and every weekend will be void of players in the frontiers
Its not the rate of drop which is pathetic, the rate drop is 100% (look my explanation in other thread) but the 2mn timer they put between 2 drops...
Farmer cant farm items anymore (they don't have 20mn of their time to waste for 200g, 1P maybe... thats why xp item are now rare & expensive...)
The answer they found to limit farming is very sad especially in a mmorpg where we hope to have a good loot sometimes (and not every 2mn it kills any pleasure)
Still interesting to farm 10 hours to have its own level 50 but no reason to farm 10 more hours for level 50 of the others...
(its a up for new players once they understood mechanism, they have 2mn to kill a mob, nude with their apprentice sword in wood to have their xp item at 100%, but no interest anymore for older players with good equip good RA and fantastic damage, the result will be the same...)
(and yes we bought many items few weeks ago but now the problem is farmers doesn't farm anymore to fill vendors, you hate them so much (you & dev :p ) they are gone, they can earn 3P/hours without xp items, why spending 1h for 30 xp items sold less 1P ?)