Re: Aesa's Thane Beginners Guide

What about reduce Hammerspec with RR?
If you got RR6 is there an option to lower Hammer to 35 or 36 with +16 to have 51 or 52 Hammer?
Or is 39+16= 55 Hammer that more dmg/hitchance?

The points are left can maybe be spend to parry for some more value...
Phoenix / Midgard
Uthgard 2 / Midgard
EU Stonehenge / Midgard

Re: Aesa's Thane Beginners Guide

Noleran wrote:
Sun 8 Dec 2019 2:56 PM
What about reduce Hammerspec with RR?
If you got RR6 is there an option to lower Hammer to 35 or 36 with +16 to have 51 or 52 Hammer?
Or is 39+16= 55 Hammer that more dmg/hitchance?

The points are left can maybe be spend to parry for some more value...

There will be more dmg and hit chance beyond comp 52 spec because the thane does not have an advanced weapon line like LA to use styles from. If you don't want the 39 style in hammer you can retain 100% base damage with comp 52 in hammer but lose a little bit of spec bonus dmg. It's not much but something. The extra few % parry you'd get as a trade off could certainly be more effective for you.
When the kids try to solo
.

Re: Aesa's Thane Beginners Guide

wrote: There will be more dmg and hit chance beyond comp 52 spec because the thane does not have an advanced weapon line like LA to use styles from. If you don't want the 39 style in hammer you can retain 100% base damage with comp 52 in hammer but lose a little bit of spec bonus dmg. It's not much but something. The extra few % parry you'd get as a trade off could certainly be more effective for you.

That means hit chance is cap out with 52 Weaponline?
Phoenix / Midgard
Uthgard 2 / Midgard
EU Stonehenge / Midgard

Re: Aesa's Thane Beginners Guide

Noleran wrote:
Sun 8 Dec 2019 4:24 PM
wrote: There will be more dmg and hit chance beyond comp 52 spec because the thane does not have an advanced weapon line like LA to use styles from. If you don't want the 39 style in hammer you can retain 100% base damage with comp 52 in hammer but lose a little bit of spec bonus dmg. It's not much but something. The extra few % parry you'd get as a trade off could certainly be more effective for you.

That means hit chance is cap out with 52 Weaponline?

The hit penalty/bonus with weapon spec is something unique to Phoenix as far as I'm aware. With low weapon spec it's about 18% miss chance. Increasing spec lowers it down to the 15% range.

You could test this by auto attacking a dummy with an axe then a hammer to see the to hit difference been 1 spec and 39 spec for instance. Style hit bonuses will further lower this miss chance by 5ish 10ish and 15ish for low/med/high. Enemy defense bonuses can negate your style bonuses. Enemies using styles with defense penalties will also be easier to hit. An assassin spamming garrote will be about 10% easier to hit for instance.

Differences in weapon spec will also vary your chance to penetrate evade/parry/block slightly as well.
When the kids try to solo
.