Weaponless Shadowblade Temp Help

Started 6 Jun 2020
by BorisBadanov
in Midgard
Hi,
I'm currently trying to finalize my attempt at a weaponless shadowblade temp for my Norse shadowzerker.
I had to skimp in a few areas as you can see and would like to know what you think I should
alter. The temp is currently short in these areas: 5 Critical Strike, 1% Heat, 1% Cold, and 5% Energy.
Thanks.

Report for Swissmiss - Shadowblade
Note: All items are included. Stats shown below reflect only currently equipped items.

Stats
77 Strength
78 Constitution
76 Dexterity
76 Quickness
0 Intelligence
0 Piety
0 Charisma
0 Empathy
200 Hit Points
0 Power

Resists (Racials not included)
26% Crush
27% Slash
27% Thrust
25% Heat
25% Cold
26% Matter
27% Body
21% Energy
28% Spirit

Skills
11 Stealth
6 Critical Strike
11 Axe
11 Left Axe
11 Envenom

Items


Helmet
Name:
Level: 51 (100% Quality)
Utility: 69.66
Source Type: Spellcraft
Imbue Points: 37.5 of 37.5
1. (Stat) Quickness: +25 [(Flawless) Airy Essence Jewel]
2. (Resist) Slash: +9% [(Polished) Watery Shielding Jewel]
3. (Skill) Stealth: +3 [(Rough) Airy Battle Jewel]
4. (Skill) Critical Strike: +4 [(Flawed) Heated Battle Jewel]


Hands
Name:
Level: 51 (100% Quality)
Utility: 68
Source Type: Spellcraft
Imbue Points: 37 of 37.5
1. (Skill) Axe: +3 [(Rough) Earthen War Rune]
2. (Skill) Left Axe: +5 [(Imperfect) Icy War Rune]
3. (Resist) Thrust: +9% [(Polished) Airy Shielding Jewel]
4. (Resist) Energy: +5% [(Flawed) Light Shielding Jewel]


Torso
Name: Ice-Shadow Jerkin
Level: 51 (100% Quality)
Feathers: 20000
Utility: 62
Source Type: Merchant
1. (Stat) Strength: +21
2. (Stat) Constitution: +27
3. (Skill) Envenom: +3
4. (Skill) All Melee Skills: +3


Arms
Name:
Level: 51 (100% Quality)
Utility: 61.33
Source Type: Spellcraft
Imbue Points: 37.5 of 37.5
1. (Stat) Quickness: +25 [(Flawless) Airy Essence Jewel]
2. (Resist) Slash: +9% [(Polished) Watery Shielding Jewel]
3. (Resist) Crush: +9% [(Polished) Fiery Shielding Jewel]
4. (Stat) Dexterity: +13 [(Imperfect) Vapor Essence Jewel]


Feet
Name:
Level: 51 (100% Quality)
Utility: 61.66
Source Type: Spellcraft
Imbue Points: 36.5 of 37.5
1. (Skill) Left Axe: +5 [(Imperfect) Icy War Rune]
2. (Resist) Thrust: +7% [(Imperfect) Airy Shielding Jewel]
3. (Stat) Strength: +19 [(Faceted) Fiery Essence Jewel]
4. (Resist) Cold: +5% [(Flawed) Icy Shielding Jewel]


Legs
Name:
Level: 51 (100% Quality)
Utility: 62.66
Source Type: Spellcraft
Imbue Points: 37 of 37.5
1. (Resist) Slash: +9% [(Polished) Watery Shielding Jewel]
2. (Resist) Matter: +9% [(Polished) Earthen Shielding Jewel]
3. (Resist) Energy: +5% [(Flawed) Light Shielding Jewel]
4. (Stat) Quickness: +25 [(Flawless) Airy Essence Jewel]


Right Hand
Name:
Level: 51 (99% Quality)
Utility: 0
Source Type: Spellcraft
Imbue Points: 0 of 33.5


Left Hand
Name: axe
Level: 51 (99% Quality)
Utility: 0
Source Type: Spellcraft
Imbue Points: 0 of 33.5


Two Handed
Name:
Level: 51 (99% Quality)
Utility: 0
Source Type: Spellcraft
Imbue Points: 0 of 33.5


Ranged
Name:
Level: 51 (99% Quality)
Utility: 0
Source Type: Spellcraft
Imbue Points: 0 of 33.5


Neck
Name: Beaded Resisting Stones
Level: 51 (100% Quality)
Utility: 80
Source Type: Merchant
1. (Resist) Body: +10%
2. (Resist) Cold: +10%
3. (Resist) Crush: +10%
4. (Resist) Thrust: +10%


Cloak
Name: Otrygg's Darkened Cloak
Level: 51 (100% Quality)
Feathers: 15000
Utility: 70
Source Type: Merchant
1. (H.P.) Hit Points: +64
2. (Resist) Cold: +9%
3. (Resist) Heat: +9%
4. (Resist) Spirit: +9%


Jewelry
Name: Hurika's Quill
Level: 51 (100% Quality)
Feathers: 15000
Utility: 70
Source Type: Merchant
1. (Stat) Dexterity: +24
2. (Resist) Body: +9%
3. (Resist) Matter: +9%
4. (Resist) Spirit: +9%


Waist
Name: Spiritbender Supreme Belt
Level: 51 (99% Quality)
Utility: 74.33
Source Type: ROG
1. (Stat) Strength: +11
2. (Stat) Dexterity: +14
3. (Stat) Constitution: +10
4. (Resist) Energy: +1%
5. (Resist) Matter: +1%
6. (Resist) Spirit: +6%
7. (Skill) Critical Strike: +2
8. (Skill) Envenom: +2
9. (Skill) Stealth: +2
10. (Skill) All Melee Skills: +1


L. Ring
Name: Fortifying Supreme Ring
Level: 51 (99% Quality)
Utility: 72.66
Source Type: Merchant
1. (Stat) Constitution: +19
2. (Resist) Heat: +7%
3. (Resist) Matter: +7%
4. (Resist) Cold: +1%
5. (Skill) Envenom: +3
6. (Skill) Stealth: +1
7. (Skill) Left Axe: +1
8. (Skill) All Melee Skills: +1


R. Ring
Name: Sturdy Supreme Ring
Level: 51 (99% Quality)
Utility: 73
Source Type: ROG
1. (Stat) Strength: +1
2. (Stat) Constitution: +22
3. (Stat) Quickness: +1
4. (H.P.) Hit Points: +64
5. (Resist) Crush: +7%
6. (Resist) Thrust: +1%
7. (Skill) Envenom: +3
8. (Skill) Stealth: +2


L. Wrist
Name: Dragonscale Bracelet
Level: 51 (100% Quality)
Feathers: 20000
Utility: 66.33
Source Type: Merchant
1. (Stat) Strength: +25
2. (Stat) Dexterity: +25
3. (H.P.) Hit Points: +72
4. (Skill) All Melee Skills: +3


R. Wrist
Name: Energy Supreme Bracer
Level: 51 (99% Quality)
Utility: 77
Source Type: ROG
1. (Resist) Body: +8%
2. (Resist) Energy: +10%
3. (Resist) Heat: +9%
4. (Resist) Spirit: +4%
5. (Skill) Stealth: +3
Sat 6 Jun 2020 12:29 PM by Centenario
What do you want people to tell you, if its missing something, its failed and you need to start over, switch up some ROGs and spend some plats.
Sat 6 Jun 2020 12:53 PM by Saroi
You are using the SI Necklace. Eventhough it has great utility, it only has 4 slots and also bad resists. Crush, Body and Cold are on a lot of Rogs so if you move that out you can find other jewels that fit better. For weaponless you want Jewels with a lot of stats. Try to find a Rog necklace in housing. Because of the SI neck, neck rogs are cheap and you can find like 80-85 neck for around 2p.

Also try to find a Rog cloak and gem for more slots.

I see you have 2x +5 LA and 3x +25 Quickness. That is really bad. For weaponless temp you want to have almost all stats down so you can have them cap with 1 SC. Remember you only have 5 items to SC so having to SC 2-3 Items with the same stat is tough. Try to get LA atleast down to 8 so you can SC + 8 LA and have some skill or resist with only 1-2 resist so you can use that to cap.

You also have +3 axe, meaning your sword is not capped. Eventhough not using sword I personally think if you already make the time and money for a complete weaponless temp you should use +all melee skills to cap all weapons too. They are doing style changes and you never know if Sword might become stronger. Also seeing changes like dot buffs which makes Axe way stronger atm you never know if they might strengthen any other stuff for Sword.
Sat 6 Jun 2020 1:30 PM by gotwqqd
Get rid of the rog items with envenom and find replacements

At least for +7
Then just put +7 on a crafted item and swap it for poison placement
Sat 6 Jun 2020 3:57 PM by Mavella
As said above ditch the neck cloak and jewel. Not enough utility and you need items with more stat slots imo. I was in a similar situation when making my weaponless temp last year and ditching the SI neck made all the difference. I also used Loki and let it run all night on a few occasions and it actually spit out better results.

What I also did with my temp was make sure all my +sword or +axe were in my gloves and boots so crafting 2 sets was cheap and easy. That way if sword ever became worth using again I'd just have to respec.

Also if you're going for a weaponless temp don't short change it by having to swap items to evenom.
Sat 6 Jun 2020 4:09 PM by Riac
Swapping items to venom is the worst. My first temp had that and it was god awful.
Sat 6 Jun 2020 4:13 PM by gotwqqd
Riac wrote:
Sat 6 Jun 2020 4:09 PM
Swapping items to venom is the worst. My first temp had that and it was god awful.

The 1/10 of a second to hit a key before and after you apply poison is god awful?
Sat 6 Jun 2020 5:34 PM by Mavella
gotwqqd wrote:
Sat 6 Jun 2020 4:13 PM
Riac wrote:
Sat 6 Jun 2020 4:09 PM
Swapping items to venom is the worst. My first temp had that and it was god awful.

The 1/10 of a second to hit a key before and after you apply poison is god awful?

You do this for your first low budget build. If you're going for a full weaponless template cheaping out in this one area just makes no sense at all and will result in aggravation imo. Spend a little extra time and money to not have to deal with it again later.
Sat 6 Jun 2020 6:58 PM by Riac
gotwqqd wrote:
Sat 6 Jun 2020 4:13 PM
Riac wrote:
Sat 6 Jun 2020 4:09 PM
Swapping items to venom is the worst. My first temp had that and it was god awful.

The 1/10 of a second to hit a key before and after you apply poison is god awful?
By all means, give it a shot and lmk how much you like it.
It doesn't sound bad in writing, like all the other stupid shit that is said on these forums, but the actual execution is different.
Wait till you lose some fights because you have poison gear on and forgot to swap .
Sat 6 Jun 2020 7:52 PM by dbeattie71
Personally I’d wouldn’t ditch the jewel. I’ve made weaponless templates for shade, ranger, Skald, hero, etc. I always use the highest util possible for at least 4 items, then make or find the rest that fit.
Sat 6 Jun 2020 8:02 PM by The Skies Asunder
Swapping for poison is just the worst. It sounds like a first world problem, because it is one, but I hate it regardless. I would take the advice of those above me, and save a bit more money to make a full capped weaponless template. If you can't be bothered, then just get a bunch of the same crafted LA to fill the gaps. Though you will miss out on those juicy ROG lifetap procs with the left hand then.
Sun 7 Jun 2020 12:45 AM by gotwqqd
Riac wrote:
Sat 6 Jun 2020 6:58 PM
gotwqqd wrote:
Sat 6 Jun 2020 4:13 PM
Riac wrote:
Sat 6 Jun 2020 4:09 PM
Swapping items to venom is the worst. My first temp had that and it was god awful.

The 1/10 of a second to hit a key before and after you apply poison is god awful?
By all means, give it a shot and lmk how much you like it.
It doesn't sound bad in writing, like all the other stupid shit that is said on these forums, but the actual execution is different.
Wait till you lose some fights because you have poison gear on and forgot to swap .
I have
All my assassins do it
It makes making your template that much easier
Making it out like it’s a problem is pretty shortsighted and dramatic
Sun 7 Jun 2020 1:45 AM by thirian24
gotwqqd wrote:
Sun 7 Jun 2020 12:45 AM
Riac wrote:
Sat 6 Jun 2020 6:58 PM
gotwqqd wrote:
Sat 6 Jun 2020 4:13 PM
The 1/10 of a second to hit a key before and after you apply poison is god awful?
By all means, give it a shot and lmk how much you like it.
It doesn't sound bad in writing, like all the other stupid shit that is said on these forums, but the actual execution is different.
Wait till you lose some fights because you have poison gear on and forgot to swap .
I have
All my assassins do it
It makes making your template that much easier
Making it out like it’s a problem is pretty shortsighted and dramatic

Dont take this advice. Spend the time and a bit of coin so you dont have to worry about this nonsense.
Sun 7 Jun 2020 2:34 AM by Riac
would love to know who all these sins are (still lol).
this is the only server with /switch (the tool that makes it one button stroke.) and he has multiple sins?
who are they? lol
Sun 7 Jun 2020 2:54 AM by thirian24
Riac wrote:
Sun 7 Jun 2020 2:34 AM
would love to know who all these sins are (still lol).
this is the only server with /switch (the tool that makes it one button stroke.) and he has multiple sins?
who are they? lol

All I can think about is the spongebob meme, "Imagination".
Sun 7 Jun 2020 12:22 PM by BorisBadanov
Hi,
Thanks for all the replies. You've given me a lot of insight in how to put one of these together.
I didn't know all the mistakes I was making. Back to farming I guess -) .

Thanks!
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