Comparison Ranger buff values in combination with Mastery of the Arcane:

Started 11 May 2019
by Beren
in Hibernia
Hello everyone,

i invested some respec stones to test specs in Pathfinding in combination with various levels of Mastery of the Arcane
after the recent buff-changes, which i think would be interesting not only to me.
So i wanted to share this data here:

Subject: Lurikeen lvl 50 Ranger
(Starting Stat Point Distribution: +10 Str, +15 Dex)
Unbuffed Stats:
Str 140 Con 115 Dex 215 Qui 178 AF 602

1.
Spec/Buffs/MoA: 0 Pathfinding, Combined Forces Buffs (Basevalues: +33 Bases, +50 Specs) and MoA9:
Actual Buffvalues: +107 Str, Con, Dex, +65 Qui:
Resulting buffed Stats:
Str 247 Con 222 Dex 322 Qui 243 AF 667

2.
31 Pathfinding (Basevalues: 34 Str, 49 D/Q, 50 AF Selfbuffs) and Moa9:
+55 Str, +79 D/Q, +81 AF
from Comb. Forces: +65 Str, +107 Con, +42 Dex
Str 265 Con 222 Dex 336 Qui 257 AF 683

3.
31 Path and Moa5:
+47 Str, +68 D/Q, +70 AF
from Comb. Forces: + 56 Str, +92 Con, +36 Dex
Str 243 Con 207 Dex 319 Qui 246 AF 672

4.
31 Path and Moa6:
+49 Str, + 71 D/Q, +72 AF
from Comb. Forces: + 57 Str, + 95 Con, + 38 Dex
Str 246 Con 210 Dex 324 Qui 249 AF 674

5.
31 Path and Moa7:
+51, +73 D/Q, 75 AF
from Comb. Forces: + 60 Str, +99 Con, +39 Dex
Str 251 Con 214 Dex 327 Qui 251 AF 677



6.
42 Pathfinding (Basevalues: +41 Str, +63 D/Q, 64 AF) and Moa0:
+51 Str, +78 D/Q, +80 AF
from Comb.Forces: +50 Str, +83 Con, +33 Dex
Str 241 Con 198 Dex 326 Qui 256 AF 682

7.
42 Path and Moa1:
+52 Str, +80 D/Q, +81 AF
from Comb.Forces: +51 Str, +84 Con, +33 Dex
Str 243 Con 199 Dex 328 Qui 258 AF 683

8.
42 Path and Moa2:
+53 Str, +81 D/Q, +83 AF
from Comb.Forces: +52 Str, +86 Con, +34 Dex
Str 245 Con 201 Dex 330 Qui 259 AF 685


9.
42 Path and Moa3:
+53 Str, +83 D/Q,+84 AF
from Comb.Forces: +53 Str, +87 Con, +34 Dex
Str 247 Con 202 Dex 332 Qui 261 AF 686

10.
42 Path and Moa4:
+55 Str, +85 D/Q,+ 87 AF
from Comb.Forces: +54 Str, +89 Con, +35 Dex
Str 249 Con 204 Dex 335 Qui 263 AF 689

11.
42 Path and Moa5:
+57 Str, +88 D/Q, +89 AF
from Comb. Forces: + 56 Str, +92 Con, +36 Dex
Str 253 Con 207 Dex 339 Qui 266 AF 691

12.
42 Path and Moa6:
+59 Str, +91 D/Q, +92 AF
from Comb. Forces: + 57 Str, + 95 Con, + 38 Dex
Str 256 Con 210 Dex 344 Qui 269 AF 694

13.
42 Path and Moa7:
+61 Str, +93 D/Q, +96 AF
from Comb. Forces: +60 Str, +99 Con, +39 Dex
Str 261 Con 214 Dex 347, Qui 271 AF 698

14.
42 Path and Moa8:
+62 Str, +93 D/Q, +100 AF
from Comb.Forces: +62 Str, +103 Con, +41 Dex
Str 264 Con 218 Dex 349 Qui 271 AF 702

15.
42 Path and Moa9:
+62 Str, +93 D/Q, +104 AF
from Comb. Forces: +65 Str, +107 Con, +42 Dex
Str 267 Con 222 Dex 350 Qui 271 AF 706

See you out there and
Namaste
Sun 12 May 2019 1:25 AM by paul_g
Thanks
Good info here
Sun 12 May 2019 10:21 AM by Prymer
For me it's whether moa 7 is worth the points over moa5. And then whether 40+pf outweighs the equivalent points in cd. Tough one lol. Great work though!

Edit: moa5 seems worth the 10 points at 42pf, to get the same gains with Aug str/con/dex/qui would be 16 points.
Thu 23 May 2019 1:16 PM by Virn
To add an information :
- 48 path + no MoA = +90 D/Q
- 48 path + MoA 1 = +91 D/Q
- 48 path + MoA 2 = +93 D/Q

All MoA 2+ will give same D/Q value (+93 D/Q). However I didn't look str and AF like I focused only on D/Q, perhaps that others buffs continue to growth with MoA 3+.
Mon 27 May 2019 9:40 AM by Beren
Thanks for the additional info.
Easy to cap the specbuff with the 48 path indeed, just a minor investment into Moa2 required.

The values for the Basebuffs from Combined Forces Draught will ofc remain the same as in my testings.
Sadly we can't go to the cap-value of 62 for Basebuffs with that Dex-Basebuff from the Draught. Maximum woud only be 42 pts with Moa9.
So we could only ever have a maximum of 135 pts from Dex-Buffs, if we specced high enough in Moa.
Mon 27 May 2019 10:33 AM by Beren
Then Siriun told me the other day, that he had the impression, that the DmgAdd-Buff would also be augmented by the Mastery of the Arcane RA.
It has never been anywhere like that, but Phoenix is special as we know (and in a good sense !).
So i thought, i could do a small test, when respeccing anyways, to find out:

Subject: Lurikeen lvl 50 Ranger
(Starting Stat Point Distribution: +10 Str, +15 Dex)
Unbuffed Stats:
Str 140 Con 115 Dex 215 Qui 178 AF 602

1. Unbuffed, only DmAdd-Buff actice, Unerring Strike lvl 36 Pathfinding; with MoArcane 0 and MoArchery2:
normal Bowshot, 5.5 Spd. 100% Qual. crafted Bow, 4.0 sec Drawtime, constant 207 Dmg against lvl 50, 26% Resists Test Dummy with the following DamgAdd-Values:
+28 +30 +31 +31 +29 +31 +34 +33 +34 +32 +33 +34+ 32 +30 +32 +34

2. Unbuffed, only DmAdd-Buff actice, Unerring Strike lvl 36 Pathfinding; with MoArcane 5 and MoArchery2:
normal Bowshot, 5.5 Spd. 100% Qual. crafted Bow, 4.0 sec Drawtime, constant 207 Dmg against lvl 50, 26% Resists Test Dummy with the following DamgAdd-Values:
+29 +32 +29+ 29+ 28+ 31 +29 +30 +33 +33 +31 +29 +29 ++29 +33 +33 +32 +32 +31 +33 +28 +34

Conclusion:
MoArcane has no influence on DmgAdd-Buffs from Pathfinding.
Mon 27 May 2019 10:48 AM by Virn
Beren wrote:
Mon 27 May 2019 10:33 AM
Conclusion:
MoArcane has no influence on DmgAdd-Buffs from Pathfinding.

Thx for your test, you save my time and golds
Mon 27 May 2019 1:25 PM by labra
What's the strength value with 48 PF and MoA2? Still 53?
Mon 27 May 2019 3:23 PM by Beren
Yes, since you only get the 39 Pathfinding Str-Selfbuff, when speccing 48 Path, it's the same values,
that i listed in my first post for 42 Path.
The 50 Path Str-Selfbuff caps at 62 Str without any MoA as Lolipop stated somewhere else.
Mon 27 May 2019 4:27 PM by labra
I wanted to confirm before getting myself into many realm respecs

Many thanks for all the tests
Tue 28 May 2019 7:15 PM by Beren
More Testing:

Subject: Lurikeen lvl 50 Ranger
(Starting Stat Point Distribution: +10 Str, +15 Dex)
Unbuffed Stats:
Str 140 Con 115 Dex 215 Qui 178 AF 602

1. 27+17 Bow, 293 Dex (1480 Weaponskill)
normal Bowshot Dmg (5.5 Speed Bow) on a lvl 50 Test-Dummy:
constant 227 DMG

2. 27+17 Bow, 326 Dex fully buffed (1590 Weaponskill)
normal Bowshot Dmg on a lvl 50 Test-Dummy:
constant 242 DMG

3. 27+17 Bow, 342 Dex fully buffed
normal Bowshot Dmg on a lvl 50 Test-Dummy:
constant 250 DMG

4. 27+17 Bow, 390 Dex fully buffed+Aug Dex 9
normal Bowshot Dmg on a lvl 50 Test-Dummy:
constant 272 DMG

5. 35+17 Bow, 296 Dex
normal Bowshot Dmg ona lvl 50 Test-Dummy:
constant 248 DMG

6. 35+17 Bow, 330 Dex fully buffed
normal Bowshot Dmg ona lvl 50 Test-Dummy:
constant 266 DMG

7. 50+17 Bow, 390 Dex fully buffed+Aug Dex 9 (2077 Weaponskill)
normal Bowshot Dmg on a lvl 50 Test-Dummy:
constant 312 DMG

8. 50+17 Bow, 356 Dex (1946 Weaponskill)
normal Bowshot Dmg on a lvl 50 Test-Dummy:
constant 295 DMG
Thu 30 May 2019 11:15 AM by Haniel
Will add a couple of notes for melee high PF rangers since this post is so amazing

50PF Moa0 hardcap specbuff Str 62
50PF MoA2 hardcap specbuff Quickness 93 d/q

Low rank 50pf MoA2 is really happiing and the build Im currently using. U don't have the point to go deep in both MoPain and MoA with few RR and this low investement in RA let's you cap 250 quickness with 0 quickness creation (celt) and 9 quickness creation (shar). Also 50pf with MoA2 plus Aug Str2 is the best way to boots your STR at low ranks by far.


Post 5l things can get messy given your race, but at that point I will strongly consider dropping PF to 46/42 and take MoA5 while respeccing base stats. since I think MoA it's a really nice RA and I will try to level it up with MoPain 1:1 rather then sticking with 50pf MoA2 and MoPain all the way.

I don't like Aug Str post 2 since it has horrible diminishing returns, and MoArms has always been mediocre at best for me, so after active RA MoA plus MoP should give me a more linear growth rather then trying to focus only on MoPain as passive.

Anyway this post is a little treasure and helped me so much to understand my char as newbie ranger, I have to thx the poster for his efforts
Sat 1 Jun 2019 9:49 AM by Haniel
Another small update to make the data as easy to read as possible for your char:

Here u find your increase for single stats of MoA, with Combined Forces in 1st row and following data for 42pf 48pf 50pf. To find your build just add your Combined Forces MoAX with your PF spec MoAX.

For example how much MoA5 gives you at 42pf? From Combined you gain 6str/9con/3dex and from PF 6str/10dq/9af. Total is 12str/9con/13dex/10quck/9AF.

I didn't insert value post MoA2 for 48 and 50 pf since you Cap both spec str and d/q, but if u want to go further just keep the 62str and 93 dq hard cap and check 42PF for AF increase at 50pf and AF+ Str increase at 48pf.

For the same reason MoA 8/9 for 42PF seems extremely suspicious to me given the hard cap of 93 dq at MoA7 so I didn't bother with it.

MoAX to me seems nice for an hybrid and kinda meh post MoA2 for either sniper and melee builds given the natural hardcap of red spec line at MoA0/2, but for example if u are 42PF a total 44stats plus 9af at MoA5 is worth considering.

Combined Forces MoA0 50str 83con 33dex

Extra stats with MoA 1+

Moa1 1str/1con
MoA2 2str/3con/1dex
MoA3 3str/4con/1dex
MoA4 4str/6con/2dex
MoA5 6str/9con/3dex
MoA6 7str/12con/5dex
MoA7 10str/16con/6dex
MoA8 12str/20con/8dex
MoA9 15str/24con/9dex

PF 42 MoA0 51str 78dq 80af

Extra stats with MoA 1+

MoA1 1str/2dq/1af
MoA2 2str/ 3dq/3af
MoA3 2str/ 5/dq/4af
MoA4 4str/ 7dq/7af
MoA5 6str/ 10dq /9af
MoA6 8str/13dq/12 af
MoA7 10str/15dq/16af

PF 48 MoA0 51str 90dq 80af

Extra stats with MoA 1+

MoA1 1str/1dq/1af
MoA2 2str/3dq/3af

PF 50 MoA 0 62str 90dq 80af

Extra stats with MoA 1+

MoA1 0str/1dq/1af
MoA2 0str/3dq/3af
Sat 1 Jun 2019 11:21 AM by Beren
Thank you, Haniel.
That's a really helpful addition, listing the raw increase in stat points per lvl MoA and PF spec.

See you out there!
Sat 1 Jun 2019 3:52 PM by Cadebrennus
I really like the testing you guys are doing here. Can you write up your results in a guide format? I can add to the Ranger guide and give you guys credit for that section.
Sat 1 Jun 2019 4:16 PM by Inkwell84
Haniel wrote:
Thu 30 May 2019 11:15 AM
Will add a couple of notes for melee high PF rangers since this post is so amazing

50PF Moa0 hardcap specbuff Str 62
50PF MoA2 hardcap specbuff Quickness 93 d/q

Low rank 50pf MoA2 is really happiing and the build Im currently using. U don't have the point to go deep in both MoPain and MoA with few RR and this low investement in RA let's you cap 250 quickness with 0 quickness creation (celt) and 9 quickness creation (shar). Also 50pf with MoA2 plus Aug Str2 is the best way to boots your STR at low ranks by far.


Post 5l things can get messy given your race, but at that point I will strongly consider dropping PF to 46/42 and take MoA5 while respeccing base stats. since I think MoA it's a really nice RA and I will try to level it up with MoPain 1:1 rather then sticking with 50pf MoA2 and MoPain all the way.

I don't like Aug Str post 2 since it has horrible diminishing returns, and MoArms has always been mediocre at best for me, so after active RA MoA plus MoP should give me a more linear growth rather then trying to focus only on MoPain as passive.

Anyway this post is a little treasure and helped me so much to understand my char as newbie ranger, I have to thx the poster for his efforts

For Celt melee, need some advising!

1) What spec before 5L?
2) After 5L?
3) What order to buy RA from R4 on?
4) What starting stats before 5L?
5) After 5L?

Thanks in advance (hug)
Sat 1 Jun 2019 4:59 PM by Haniel
@Cadebrennus

I think that my table with raw data is the most clean possible. Adding combined with single PF increase would make the table a bit messy and overhall I dont think doing MoAX (combined forces) + MoAX (either 42/48/50PF) that hard


@Inkwell84

Answering to the melee celt, right now Im really happy with my melee Celt at almost 5L. The difference between celt and shar:

With red d/q and Moa2 Celt cap qucikness at 251. Shar need 9 quickness creation. So the actual difference in stat points is 11 more for shar (if u consider the dex from celt useless) vs 3% slash resist, it's honestly up to cosmetic and what u fear more between infi and sb.

My 5L build is (Celt 15str 10con) 35 stealth 23CD 50pf 39blade rest bow (14)

MoArcane 2
MoArms 2
Augstr 4
MoPain 4
Purge 3
IP 1
lw1/tireless always must

Depending on playstile, I do like to consider IP1 as an extra Heart of legion with CD15min rather then playing around such a long cooldown. Will problably invest into IP further when my good passives will cost more then 5 point each. MoPain is your best passive by far, AuGStr is an evil needing (I hate addictive increase vs % base but I think AuGstr is still 2nd best), MoArcane 2 caps red d/q and MoArms is a good low investement return (is ToA haste so is 2% more DPS AFTER 1st swing if u dont overcap haste). As extra toys also worth considering Toughtness 2 for 100pf vs low investement.


My idea middle 6L or 7L is either

33Stealth
35bow
18cd
42pf
39blade

for rapid fire or

33Stealth
12bow
33cd
46pf
39blade

for tempest and almost capped variance on side stun into tempest whilte not giving up red dmg add.

I do like to win stealth wars so I will prob go for tempest build, but rapid fire is an amazing tool especially in emain, and at 7L u can finally have spectrum blade, ice storm, rapid fire all togheter while keeping 42PF and 50 comp stealth

That sad, to drop PF 48/50 I would need the points for Mastery of Arcane 5 wich is simply not doable at low rank. WIth 42/46pf and MoA5 u still cap quicknes with 14quick at creation for Shar and 4quick at creation for Celt, so I think that at that point Celt is slighty better, unless u dont mind investing into AuG Qucikness 2 while going shar.

6L9 As Celt 15str 6Con 4Quick Respec (either rapid fire or tempest)

AugStr 5
MoPain 5
MoArcane 5
MoArms 2
Purge 3
IP 2
lw1/tireless always must


Seems balanced towards my actual playstile. Anyway I dont think I will bother dropping 50PF before 6L
Sat 1 Jun 2019 5:22 PM by Anelyn77
Awesome thread, great info! As a huntress I applaud your research, thumbs up sir / madame!

/Anelyn RR3 huntress
Tue 4 Jun 2019 12:27 PM by Inkwell84
Haniel wrote:
Sat 1 Jun 2019 4:59 PM
@Cadebrennus

I think that my table with raw data is the most clean possible. Adding combined with single PF increase would make the table a bit messy and overhall I dont think doing MoAX (combined forces) + MoAX (either 42/48/50PF) that hard


@Inkwell84

Answering to the melee celt, right now Im really happy with my melee Celt at almost 5L. The difference between celt and shar:

With red d/q and Moa2 Celt cap qucikness at 251. Shar need 9 quickness creation. So the actual difference in stat points is 11 more for shar (if u consider the dex from celt useless) vs 3% slash resist, it's honestly up to cosmetic and what u fear more between infi and sb.

My 5L build is (Celt 15str 10con) 35 stealth 23CD 50pf 39blade rest bow (14)

MoArcane 2
MoArms 2
Augstr 4
MoPain 4
Purge 3
IP 1
lw1/tireless always must

Depending on playstile, I do like to consider IP1 as an extra Heart of legion with CD15min rather then playing around such a long cooldown. Will problably invest into IP further when my good passives will cost more then 5 point each. MoPain is your best passive by far, AuGStr is an evil needing (I hate addictive increase vs % base but I think AuGstr is still 2nd best), MoArcane 2 caps red d/q and MoArms is a good low investement return (is ToA haste so is 2% more DPS AFTER 1st swing if u dont overcap haste). As extra toys also worth considering Toughtness 2 for 100pf vs low investement.


My idea middle 6L or 7L is either

33Stealth
35bow
18cd
42pf
39blade

for rapid fire or

33Stealth
12bow
33cd
46pf
39blade

for tempest and almost capped variance on side stun into tempest whilte not giving up red dmg add.

I do like to win stealth wars so I will prob go for tempest build, but rapid fire is an amazing tool especially in emain, and at 7L u can finally have spectrum blade, ice storm, rapid fire all togheter while keeping 42PF and 50 comp stealth

That sad, to drop PF 48/50 I would need the points for Mastery of Arcane 5 wich is simply not doable at low rank. WIth 42/46pf and MoA5 u still cap quicknes with 14quick at creation for Shar and 4quick at creation for Celt, so I think that at that point Celt is slighty better, unless u dont mind investing into AuG Qucikness 2 while going shar.

6L9 As Celt 15str 6Con 4Quick Respec (either rapid fire or tempest)

AugStr 5
MoPain 5
MoArcane 5
MoArms 2
Purge 3
IP 2
lw1/tireless always must


Seems balanced towards my actual playstile. Anyway I dont think I will bother dropping 50PF before 6L

Do you open with cd side stun every fight?
What are your favorite/goto styles?
If toys (IP/Legion/Purge) are down can you even survive a 1v1 vs a similar rank stealther?
Are you running tark ring ablative?
Thu 6 Jun 2019 9:02 PM by Haniel
I run with weapless temp, wich is not needed couz in the end the only weapon from lootlist worth using is the 4.1 mh with d/q debuff so u can build the temp around that one with all the switches ez. I just run around with my crafted weapons with 0 imbue for no value

prebuff

combined pot
shard skin pot
150abla (keep in mind this is a /use item so after buffing u will not be able to discharge another item for 80sec)
endu3 pot
heal reg6 pot

/uses

hp/endu off combat pots
legion mantle/heart for hp/endu in combat. Fights between stealthers are short so I have never used legion cloack on the ranger so far
2nd pair of gloves with str/con debuff in case I inc on my own term aka side stun. Not worth using it over legion 99% of the time so my main gloves are abla proc.
stealth lore pot to try catch assa who vanish from me, sad life w/out vanish :V
dd galla ring for 1 extra rupt

Basically the in combat /use is heart of legion all day, everything else is cosmetic for feel good moments. Keep in mind that ONLY aggressive /uses have to be on template to be used, so for me 2nd pair of gloves in switch and galla DD for extra rupt, everything else is in inventory.

Temp is all MP, 230heal galla chest rest 150 abla procs, dd ring from galla to not waste any reactive armor and leftover jewels a bit higher then 75 avg imbue. The weapons:

4.2 mh crafted with dot: I only inc with this one then I switch to d/q after proc
4.1 mh galla d/q debuff: my main weapon vs infi since 1st swing.

3.1 oh crafted with energy dd: my 1st off hand unless Im haste debuffed
2.9 oh drainlife galla: horrible weapon given the cold dmg, took it for a try and know its sleeping in inventory.
2.5 oh crafted with energy dd: my oh for when Im debuffed, would be nice to see if the haste effect of double hit from CD would be worth it over 3.1 but I dont think it is at only 23CD plus bonuses.

5.5 bow crafted with dot
5.2 bow galla with dd (meh, prob a 2nd 5.5 bow with energy dd on switch would just be better)

I guess I only miss a 4.0 recurve for rupts and tags in emain when I do feel I want to leech/annoy some personal enemies and, as I said, if you can affort to craft all MP then only weapon really worth from droplist is the 4.1 d/q debuff, everything else seems worst then crafted given sub optimals weapon speed/procs.

My templates are always an overkill for pre ToA but I like to think that whenever I die is not due to gear limitation so I want 100% of everything, but to be fair you can run around with way less and zero loses.

The only things I suggest to EVERYONE are galla chest, dd ring and legion toys. For ranger then you add 4.2 dot & 4.1debuff main hand, 3.1 & 2.5 off hand, a single bow and is all covered unless you are a retarded maniac like me and like to run around with stuff taking powder in inventory

Talking about playstile, I just try to hunt down other stealthers and I ignore the bow almost completely unless Im on high ground, shadowblade are so easy with a ranger given reinforced armor plus blade, I took down several high RR shadow (up to 8l8) by my own. just dont eat a PA and you are fine. Infi are way more close and I usually lose if they are high RR but I think it's fine since I prefear when the game is as balanced as possible.

You are purge CD dependant like any1 else in stealthwar. Overhall life is harder compared to an assa since your incs will last way longer (more add) and you miss vanish.

You are NOT IP dependant unless you fight high RR chars and you waste 90% on your RA points to rush something like IP3 at the beginning. I feel my char way stronger with only IP1 and good passives rather then try a 1 fight / 15 min afk approach. IP is an amazing RA and I will invest points later on it again, but we are lucky that ranger is a class good enough atm that we don't need this sad playstile to have a functional char.

Assassins are still better and easier chars IMO, but, if you dont mind having less targets, hunting down sb/hunter/infis is pretty fun to me. IF worst come worst, as I said, at 7l you can finally "have them all" and add rapid fire as well while only losing tempest and some CD points over it for a more well rounded playstile.
Sun 16 May 2021 5:50 AM by Cash
I made a Buff and Concentration tool to plan out specs/RAs/and see how many people you can buff. Below is the Youtube Tutorial and web link.... DISCLAIMER: it takes like 5 minutes to pre-load the tool but then everything will with no delay https://www.youtube.com/watch?v=VCvKi0nj9-w&t=329s

This includes Ranger

https://daocbuffandconcentrationcalculator.s3-us-west-1.amazonaws.com/Buff+Cap+and+Concentration+Calculator+-+Storyline+output/story.html
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