No swapping in weapons from your inventoy in a fight and poisons become instant-spells with a shared cooldown-timer

Probably hitting a nerve here for every assasin in the game, but hear me out, before you offer me wine to the cheese - or cheese to the wine..

So how about to not be able to switch weapons out of your inventory into your active slots if you are engaged in combat. (you still can swap bewteen 1-hand/2-hand/Range of course)

It seems a bit silly to me, that it is considered advanced gameplay to have dozens of weapons in your invetory to apply every kind of poison in a fight and to swap then through.

If you would have to consider, which poison you take into the fight, I would say this is even a higher level of skill and will reflect more finesse of all the sneaky people.

But since this would just be a nerf for a cool class, I want to offer a second idea along with it, and yes, this is proably even to complicated to implement or to change game-system-wise, but let's see:

instead of coating weapons with posions, the poison line receives poison-skills instead. So at lvl 1, you get a spell aequivalent to the lvl 1 poison-effect. It is an instant spell and all posion-spells share a global 5 second cooldown. So regardless of the weapon you are using, you can "cast" a poison-instant every 5 seconds. So over the duration of the battle you can still apply all the things you want/need and don't have to litter your inventory with weapons and poison-flasks.

- poisons are instantly cast.
- An activated poison will apply with the next successful hit (melee or ranged).
- after casting a poison, this type of poison has a 20 seconds cooldown.
- you have a global cooldown of 5 seconds for every poison after casting a poison spell.
- the applied poison will last until triggered - so you can still pre-buff yourself with your prefered poisons.

I can imagine to limit the maximum poison-spells active on one target at the same time are depending on your hardpoints into the poison tree.
Hardpoints in Poison // Number of active Poisons
1 // 1
10 // 2
20 // 3
30 // 4
40 // 5
50 // 6

If you apply more poisons to the target than you limit allows, the oldest poison fades.
With this, you can still have the debuffs on the target, you really need to have to, but you are also flexible to change them if needed. This would also add some tactics to the system.

I think this system would give enough control over effects, but also give some restrictions, plus it would get rid of weapon-swapping-hell as well.

Re: No swapping in weapons from your inventoy in a fight and poisons become instant-spells with a shared cooldown-timer

ExcretusMaximus wrote:
Sat 1 May 2021 1:13 AM
Everyone with a shield is just relegated to using it or their two-handed spec line, never both?

thalamar wrote: So how about to not be able to switch weapons out of your inventory into your active slots if you are engaged in combat. (you still can swap bewteen 1-hand/2-hand/Range of course)
gruenesschaf wrote:
Sat 10 Apr 2021 5:22 PM
Aside from watching groups fail in the pve instances, a favorite past time of many staff members is to delight in the pain and suffering of playes caused by minor annoyances like this.

Re: No swapping in weapons from your inventoy in a fight and poisons become instant-spells with a shared cooldown-timer

thalamar wrote: So how about to not be able to switch weapons out of your inventory into your active slots if you are engaged in combat. (you still can swap bewteen 1-hand/2-hand/Range of course)



so then if you're lw spec you cant swap between crush/slash and spear for backsnare(if hero) during a fight? as well as different proc types on weapons?.. yea no thanks
Itachi - Bard

Re: No swapping in weapons from your inventoy in a fight and poisons become instant-spells with a shared cooldown-timer

I see the problems now with that. Thanks for the input.

I guess it would have to be possible to equip shields to 2-hand-slot for bms/mercs to swap to them with this system.

And to not be able to change the dmg-type and weapon for procs infight is also a thing I haven't considered - with all of this in mind, this for sure would have a too great impact on tactics and setup to change it like that, for sure.

on the other hand, you could argue, that combat means commitment and you don't have the time in there to search your inventory for a weapon and swap it out while someone tries to kill you - at least with a more realistic approach of thinking. I know, I know, it is a game..

so let's speak about the poisons then..