Content wise, that is correct. But unlike SI, ToA introduced no new classes. Only Gear, Abilities/Mechanics and encounters.Throck wrote: ↑Sun 28 Mar 2021 9:16 PM... If ToA is unnecessary then so is SI and most of the main continents that never see use. ...
Since the introduction of the PvP Event (xp events in general), the Main and SI zones are mostly underutilized. That used to be different.
Introducing this "emptiness" is justified how? Because other dead Zones in the Game make new dead zones fine?
If the Devs implement the Encounters into some sort of DS/HoH-Variant, would that not suffice? Do you need the entire barren Zone for these Encounters to exist?Throck wrote: ↑Sun 28 Mar 2021 9:16 PMMy best memories of PvE are from ToA and its encounters. Are they needed for DAoC to function? Of course not. Are they desired by people I know for a fact they are.
You said that you can't disagree more with what i said. So tell me, what bothers you about what i said.
The fact that the encounters can be implemented in other ways?
That they could better balance the Encounters?
That the entire ToA expansion would take up Server resources?
Can you elaborate on this a bit?Throck wrote: ↑Sun 28 Mar 2021 9:16 PMIf we are taking ToA off the table, I and many other people I have talked to, would love to see more radiable content that takes more than 30 minutes to complete and has an impact on how you gear yourself etc.
What exactly are you looking for?
Epic Dung. Raids do take longer than 30 mins for example.
What kind of "impact" on the Gear are you looking for? Gear to be able to "do" the Raid? Or Gear acuired by the Raid for other PvE Encounters? or Gear for RvR (aka Artifacts)?