Toss wrote: ↑
Tue 15 Sep 2020 9:03 PM
I enjoy Zergfights, its usually less tense than smaller groups and. What i do not enjoy is either winning 3:1 or Losing 1:3
Relic hoppers are a big thing really, its very noticeable wich Zerg is the strongest by the amounts of the Relics, and its only in player numbers.
Right now f.ex Albs have 3:1 on Hibs and 5:1 on Mids.. They have no chance. Impossible to do anything really except ninja some tower. Whatever you try, you get rolled, you basicly mass-give-away rps.
Why not have stronger underdog bonuses as of Rps % ? I dont think you should be massivly rewarded for steamrolling others with no chance of losing.
However if you manage to kill a zerg or even solo for that matter 1:3 you should be greatly rewarded.
I like to rvr but i just dont see the point when you have no chance what so ever out there. Yeah you can run small tasks and get rolled by some FG's i still think there should be a better underdog bonus.
Ask Mids what they think ^^
I’m a mid! I’m a mid when we have relics, when we don’t. When the whole realm is blue or when it’s green or red or red/green... still a mid.
That being said, I know I’m the minority. People bounce around, and I take no real issue with them as an individual. But, I’ve been saying for a long time, there should be decent incentives to playing on the underpopulated realm.
I think it should work on a scale, so if they have twice our numbers, the incentive is large. If they have three times our numbers, it’s huge. If the realms are relatively close to balanced, the incentive can start to go away.
I’m all for this, whether we’re currently the weak realm or the strong realm.
That being said, whatever you do, I’ll adapt and I’ll keep clicking that blue hammer when I log in.