LolaEbola wrote: ↑
Sun 13 Sep 2020 7:05 PM
Shadotek wrote: ↑
Sun 13 Sep 2020 5:44 PM
Maybe auto create groups? It's tough every 5 levels to get resituated. Was a ton of fun reminded me of old school pvp servers where you were fighting from lvl 1 on.
This is what I came here to suggest. If we could auto form groups like the demons breach event I think it’d be a lot better. People drop like flies.
The next test will run with auto grouping feature. There will be some command to opt out, if you don't you will be added to a group that is tied to the relevant level segment (or a group made for it).
E.g. if there is only a single person zoning into the event a group will be formed with only himself in it and as more people join the group will be filled up / new groups will be formed. Once you outlevel the intended segment (1 - 3, 4 - 6....) you will auto disband and when you next enter the safe zone you will auto join another group that's for your new level segment.
The auto grouping stuff will not care about group composition at all.
Regarding the participation counting, there will probably be another test either on the same day or the day after where instead of everyone getting 1 point / kill for even the slightest touch, everyone will be worth 5 - 10 points and that's awarded according to your actual kill participation (just like rp or xp outside the event).
Example: Victor is at 100% health and has 200 hp, you deal 75 damage to Victor, your group member deals 25 damage, your other group member does nothing and just exists, another person outside your group deals 100 damage to Victor.
In the current system you, your group member and your other group member and the other person outside your group gain 1 point / kill.
In the proposed system, assuming 5 points per kill, you, your group member and your other group member divide 2.5 points among each other, each getting 0.83 points and the other person outside your group gets 2.5 points.
Depending on feedback it'll either be the tag as many people as possible or actual participation based system for the live event.