Re: Remove damage add from growth rate on Garrote

You're going to run out of endo chasing someone while spamming garrote in RvR land. At the very least the fight will be so drawn out you'll draw agro before you can kill them.

You keep saying it is too strong for its level. Would bumping it to a lvl 24 or 25 skill be better for you? Thid is garbage rps, balance, and layout so do whatever it takes to get y'all to stop talking about it.
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Re: Remove damage add from growth rate on Garrote

Noashakra wrote:
Wed 1 Jul 2020 12:01 PM
After 6 garrots you are OOE with pots and lw/tl... How OP is that.
if you want to perma snare someone, you better use the back snare dual...

And bg adjustments... it's too much work for a niche and it's not supposed to affect normal rvr.

garotte as back up style in combi with side strafe for side style is already strong and sometimes i have stealther where around me strafing and i can not move a meter because of snare + disease. there you can only face and hope to hit in the right moment, while the stealther is already trying to strafe his side style through. find it unnecessary that a stealther has an anytimer snare and also a growthrate of 0.74 which is totally exaggerated.

Re: Remove damage add from growth rate on Garrote

Razur Ur wrote:
Wed 1 Jul 2020 2:39 PM
Noashakra wrote:
Wed 1 Jul 2020 12:01 PM
After 6 garrots you are OOE with pots and lw/tl... How OP is that.
if you want to perma snare someone, you better use the back snare dual...

And bg adjustments... it's too much work for a niche and it's not supposed to affect normal rvr.

garotte as back up style in combi with side strafe for side style is already strong and sometimes i have stealther where around me strafing and i can not move a meter because of snare + disease. there you can only face and hope to hit in the right moment, while the stealther is already trying to strafe his side style through. find it unnecessary that a stealther has an anytimer snare and also a growthrate of 0.74 which is totally exaggerated.

You need at least that when you are lvl 35 vs lvl 50 after the champion debuffs. Do you want to speak about your face snare+TS combo?
You play the most OP melee class, and you find snare+disease abusive?

Re: Remove damage add from growth rate on Garrote

Noashakra wrote:
Wed 1 Jul 2020 3:20 PM
You need at least that when you are lvl 35 vs lvl 50 after the champion debuffs. Do you want to speak about your face snare+TS combo?
You play the most OP melee class, and you find snare+disease abusive?

So first of all comparing with 50 on level 35 because of debuffs I find a bit silly or you forget that some Stealther can also use dex/quick and str/con debuff from weapons. furthermore, i'm all about the fact that a stealther without skill can do just anyone and everything pa's + snaren/garottespam + disease, then just run away and play the same game over and over again and that's only thanks to garotte spam and i'm seriously asking myself now, am i not allowed to criticize anything here just because i play a champion who only has surgery every 15 minutes when all RA's are rdy? I have to say that sometimes it gets a bit ridiculous here and I wonder why they never cry about reavers who always put a champion in their pocket when they have the same RR.

Re: Remove damage add from growth rate on Garrote

It's just that you complain everytime someone ask for a champion balance, or asks for buffs, even on topic unrelated, but as soon as it's for asn, you ask for a nerf.

You have a face snare an instant snare, and if someone shows their back, you can rear stun 9s. You don't have to stun them at the start of the fight. You have all the tools to beat an asn. If kitting is such a big deal for you, maybe respec AoMagic 9 instead of deter 9...

Re: Remove damage add from growth rate on Garrote

gromet12 wrote:
Fri 19 Jun 2020 2:50 AM
Bradekes wrote:
Fri 19 Jun 2020 2:10 AM
Fribrand wrote:
Thu 18 Jun 2020 11:35 PM
Assassins are OP on this server. CRAZY OP at low level but even at high levels.

I don't want an across-the-board nerf - but, Garrote is being spam'd now because it is THAT GOOD.
I mean you get a 60% snare on a 0.74 growth rate attack.
Force assasins to choose between 60% snare or high damage.
Giving them both for a lvl 18 style is too much.

They still have a high growth rate (1.03) on the followup so this is not a huge nerf to lvl 50 peeps.
This affects low level BGs more but that is the balance that is needed.

Stealthers are on the lowest damage table. Which is 18 for your info. Just for reference a tank is on 23. So a stralther attacking with even a 1.03 growth rate is going to do similar damage to a light tank using a taunt style .59 growthrate

If you take 180×2.03 and 230×1.59 you actually get 365 which proves my point

They are not on the lowest DMG factor and "tanks" are not on factor 23, the only class on 23 is a warrior. Look it all up yourself if you want to spout dmg table information that is not correct, but by doing this I'm going to instantly figure that the rest of your post is probably inaccurate as well talking about comparable dmg, which doesn't mean anything since the "sin" is also fighting with debuffs/poisons which should go into the dmg consideration.

Honestly even my rr3L4 Blades BM with det 6, no IP, and purge 2 does fine against most stealthers a couple RR above him. Assuming they ever attack me or don't just all vanish and run... or it's not half a dozen of them.... The few fights I've had have usually been vs hunter+SB or Inf + scout and I usually drop one of them. I run a Dex/Quick Debuff proc weapon and a Str/Con debuff charge... evens things out nicely. Honestly after the double debuff and landing a Spectrum Blade or Blizzard melee stealth damage is pretty much non existent. I think the biggest issue tanks have is so many of them do nothing but spam their anytime.... against a guy who is actually using all of his styles.

That said they beat the crap out of my poor VW to the point I stopped playing him

I'd MUCH rather fight a SB or an Inf than a Mini, Necro, Thane or Skald. Just like I'm sure people much prefer fighting a NS to a Champ.

My only issue with melee stealth is they mostly just vanish and run. I'd rather see them buffed and vanish removed. Sucks running around looking for a fight for an hour only to have the guy vanish... go afk and go back to camping lowbies when the timer is up. I'd much rather die 60% of the time against a stealther because he's overbuffed than to just have them vanish all the damn time. Maybe if bleeds prevented this or something... ehh. Would actually make sense... follow the blood trail and all that.

Re: Remove damage add from growth rate on Garrote

Noashakra wrote:
Thu 2 Jul 2020 9:16 AM
I hate vanish, but on this server where you get added all the freaking time, it's QoL to not have to run 10mn to go back where you were.

By that logic everyone should get it then no?
(and no I'm not serious)

Just saying it's hard enough to find anything but zergs in NF... vanish makes it even harder lol.

Re: Remove damage add from growth rate on Garrote

jhaerik wrote:
Thu 2 Jul 2020 11:35 AM
Noashakra wrote:
Thu 2 Jul 2020 9:16 AM
I hate vanish, but on this server where you get added all the freaking time, it's QoL to not have to run 10mn to go back where you were.

By that logic everyone should get it then no?
(and no I'm not serious)

Just saying it's hard enough to find anything but zergs in NF... vanish makes it even harder lol.

I don't follow your logic. If people where not adding or running stealth zerg like douchebags, I would not care to die after a 1vs1.
I am not even asking people spare me, just that they wait for the end of the duel.