I personally feel there are a couple of ways of resolving this issue to create a better balance between the realms. Other suggestions are welcome however the issue stated above does exist and does need to be addressed.
Option 1: Give charge its immunity factor back. This will basically stop light tanks from being rooted/snared out of every encounter almost immediately. Obviously, if such a change was made it would need to be re-evaluated to ensure it is not overpowered and rendering casters useless.
Option 2: Remove the AF and HP buff on casters so that they cant simply be chain healed through 3 light tanks beating on them. This solution may be problematic with the high archer damage now already taking casters out with 2 arrows. I do feel if this was done archer damage would have to be reduced significantly.
Option 3: Dramatically lower root/snare times as well as set an immunity to melee snare so it cant be chained on a target over and over. Alternatively, we could make Determination affect all roots/snares as well as set an immunity timer to said cc.
Before people start flaming this post please hear me out. I love this game as much as everyone else on this server. I am a melee-oriented player that simply cannot play a caster. I do not wish to be overpowered in any shape or form. I would like fair gameplay for all that makes archers, assassins, casters, healers, tanks, and light tanks all viable in RvR. I think that we can all agree when one side or class or archetype has a large advantage people flock to it which causes imbalance especially in a game such as DAOC.
It would be wonderful to see some support on this from the community and the phoenix team as I feel if this issue is left unresolved people who are melee-oriented will simply leave the game or be forced to play a class they don't enjoy just so they can play a game they love.