Re: Introduce 5-man Mondays

Eh what are you on about? Bard can base everyone and a buff Druid can spec everyone with the new change? Maybe 2 blue specs out of 8 and all is good?
And this is regarding an 8 man setup. We are talking 5 man setups?

Anyways; I think the next event should be like the first one with a 5 man cap zone - perhaps with mordred settings to avoid zergs happen naturally.

Re: Introduce 5-man Mondays

Leandrys wrote:
Sun 14 Jul 2019 11:08 AM
Well guess what, no, one druid isn't enough to full specs every hib formations

We're talking about a 5-man group where each one has a Healer/Shaman, Druid/Bard, or Cleric/Friar. Each of those characters can cast 20 buffs.

Let's assume it's a balanced group with "best" roaming composition for each realm (best is in quotations because these are the most common, not what I prefer):

Midgard - Healer, Shaman, Skald, Savage, Savage
Healer deals least important bases and PoM to everyone, that's (2*5)+3=13 buffs.
Shaman deals most important bases and specs to everyone, including endo which is replaced by potions by every group I've ever run with, that's (3*5)+(2*2)+1=20 buffs.

Albion - Cleric, Friar, Minstrel, Sorc, Cab
Cleric deals specs to everyone plus spec AF, that's 3*5+2=17 buffs.
Friar deals bases to everyone, that's (4*3)+(3*2)=18 buffs.

Hibernia - Druid, Bard, Chanter, Eld, Ment
Druid deals out specs and base Dex, that's (2*2)+(3*2)+5=15 buffs.
Bard deals out bases and spec AF, that's 5*4=20 buffs.

Where does the problem of buffing come into your argument? Or did you forget what your argument even was in your fervor to insist that Hibernia is shit and Midgard is broken?
Grymneheals - 6L8 Healer | Grymnerune - 5L0 Runemaster | Grymnezerk - 4L6 Berserker | Grymnestorm - 4L4 Thane | Grymne - 4L3 Skald | Grymnesham - 4L3 Shaman
Grymnebone | Grymnepeel | Grymnespirit | Grymneclaw

Re: Introduce 5-man Mondays

I’ll always vote to lower the group cap. 8 is too high and stupid.

1 player = 1 role . How stupid is this ?
(8mans will jump on me haha , WHAT 1 role ? ) You feel like a pro, because ppl carry you, that’s it.

Let’s give more tools to every class that 1 player can do way more than just peel, heal , CC , rupt , or whatever.

Group cap 5 would make every fight possible ( and not just Oh crap a 8man ok we are dead ) , except actual 8mans who run over everything, just because they are more coordinated from 10 years playing together.

Where is all the Pug RvR group ? Why we just fight META group or whatever ppl call it. How many time i see ppl complaining on /LFG channel = Lfg since 1h, nobody group , i can just go off.

Roaming PUG group is vital for a server. Right now, PUG group just follow the no brain zerg activity, leech, leech , leech , die, release, leech , leech , leech , leech. Repeat.

Mid 5mans : skald/shaman/Bd/healer/RC rm

Hib 5 mans : bard/drood/enchant/menta/bm

Alb 5 mans : minst/sorcerer/cleric/cabby/peeler

We just fight this kind of Meta setup, sometime we see some pug group but how rare is it.... they die in 10sec vs META group.

Please, give more tools to the player. This is just boring to play with 2 fingers for real.

I almost forgot this !you should Remove this Instant IP heart of legion+healing pot. Panic key is stupid and make the fight unbalanced even more.

Solo-Small man player really need to be concidered more, this task change for solo/smalls was a good idea but doesn’t work at all. Right now it’s not even worth it to run solo/small without getting ganked by every 8mans .

Lot of ppls will jump on me, and before you guys do it, run solo/smalls and then we can start to discus. 8mans/zerg players love to post some comments but they don’t even go out of keep without 50ppls stick.