Re: Charge Item / Toy Evaluation

Uthred wrote:
Wed 14 Apr 2021 11:27 AM
Update on the new toys:

- the category 1 / self buff toys have been removed
- the offensive category 2 / active toys have been removed
-- removed: pet spawn item
-- removed: pbae silence & disarm item
- purge can now be used while silenced

these items will stay in (for further testing):

- self mana / endu / health hot 10% every 5 sec for 30 sec
- 5s 100% damage taken reduction followed by 5s +100% damage taken
- support only: pbae rezz
- support only: pbae 1k range 33% heal
- caster + support only: group 25% mana return
- self 50% mana return

While i approve of removing a ton of the really crazy effects...at this point i am wondering even more about the "why"
Before i was against the stuff, but i could at least imagine that there are people who will love the crazy and new stuff. I just disagreed with those people.
Now (at least in smallscale fights) everyone gets a 60%-Hot probably every fight. What that will do to balance remains to be seen.

I know this must sound like a "whatever we do, they are still upset" scenario...but that's really not my intention.
But i am really much more confused about the vision of this change now, than before (but i think this version will still be far better than the initial proposal....it just makes less sense to me)

Re: Charge Item / Toy Evaluation

nicolas wrote:
Wed 14 Apr 2021 1:07 PM
Why crying on something that everyone got access by clicking BUY on a NPC vendor, it is absolutely stupid.
So you think ANYTHING is good for a game, no matter how far out or OP if just everyone has easy acces to it?
Because thats what you are saying with that argument.
Your actual reasoning might be different, but that argument is really short sighted and not thought through at all.

Re: Charge Item / Toy Evaluation

This is what happens when there is a loss of focus --- is this an RvR game or not -- most recent actions make me wonder.
Throw tons of crap at the player base and they will stay focused on other things while the core game, much like it ahs on live, crumbles. While I appreciate the responsiveness of the team, it seems they have made tons of changes to effect 8 v 8 without any MOE's, they have thrown tons of PvE enhancements, and now random dumping of OP stuff that they are adjusting based on ---- what? <Granted, it is obviously OP silliness in need of deletion , but...it adds to the WTH are we doing too the game feeling>.

Hopefully, we get back to balancing and making RvR fun --- all forms of play are better when RvR is healthy and fun -- something live NEVER got.

Re: Charge Item / Toy Evaluation

mattymc wrote:
Wed 14 Apr 2021 5:58 PM
Hopefully, we get back to balancing and making RvR fun --- all forms of play are better when RvR is healthy and fun -- something live NEVER got.

This is very much the core of the game. While it is fashionable to deride "the zerg", the basis of this game was RvR. Realm vs Realm. This part of the game has a low skill ceiling, and it demands little in terms of time invested. It is essentially open to all. This is evidenced in what you can hear in all realms when a BG is announced: "So and so has the RvR BG, all are welcome".

I know that the BGs are looked down upon by those who have all the time in the world to play this game, but it is the lifeblood of the server. This core part of the game is what should command attention. I am concerned by the direction I feel the server has taken as of late. The key success of Phoenix has been a nod to the classic server, while adding QoL changes.

I hope the devs will hold fast to this vision, as it has delivered a free shard that is the most successful in the history of this game.

Re: Charge Item / Toy Evaluation

Thank you DEVs for taking the time to add new items for us! I personally don't mind the Artis from TOA, the MLs however no way!

I feel that if adding some Artis in the mix it would be better to open the encounters for several reasons. 1. to give more content 2. more farming opportunities 3. get credit for the encounters and instead of receiving the Artifact perhaps get that effect which could be added to your ROGS. Egg of Youth added to your Gem, Cloudsong added to your cloak etc..

Who wants to spend 100 gold for 10 uses? nah not me. The problem with adding these items is that, now EVERYONE needs them to be competitive in RVR.

My two cents.

Re: Charge Item / Toy Evaluation

bculpepper wrote:
Wed 14 Apr 2021 5:18 AM
I've been playing all night as a solo shadowblade.

I'm RR11 and should have no issue at all with open field solo casters.

A RR1 Avalonian disarmed me next to the keep and just ran back in with a /rofl.

Lol.
Respect yourself.
Yuva & all the Yuv.

Re: Charge Item / Toy Evaluation

Adudich wrote:
Wed 14 Apr 2021 6:17 PM
Thank you DEVs for taking the time to add new items for us! I personally don't mind the Artis from TOA, the MLs however no way!

I feel that if adding some Artis in the mix it would be better to open the encounters for several reasons. 1. to give more content 2. more farming opportunities 3. get credit for the encounters and instead of receiving the Artifact perhaps get that effect which could be added to your ROGS. Egg of Youth added to your Gem, Cloudsong added to your cloak etc..

Who wants to spend 100 gold for 10 uses? nah not me. The problem with adding these items is that, now EVERYONE needs them to be competitive in RVR.

My two cents.

Screw farming opportunities, I want no part of that. I'm not here for pve. If I want pve, there are other MMOs that do it better than DAoC, like...well almost all of them actually. I'm here for rvr/pvp only and I don't want to be forced to pve to do it. Wow, I just had a serious deja vu moment. I feel like I've heard exactly that same statement about this same exact game before

Re: Charge Item / Toy Evaluation

Interesting experiment. I'm not sure I love it yet.

get credit for the encounters and instead of receiving the Artifact perhaps get that effect which could be added to your ROGS. Egg of Youth added to your Gem, Cloudsong added to your cloak etc..

I like this idea. I'm personally opposed to more /use-from-inventory charges that can squeeze out a win. That was one of the checks on TOA's power and I'm not sure between /switch and how /use works here that I like the idea of whoever's got more items in their bags is the victor.

Proud of the admins to be willing to experiment though, makes me feel like somebody Cares.

Re: Charge Item / Toy Evaluation

bculpepper wrote:
Wed 14 Apr 2021 5:18 AM
I've been playing all night as a solo shadowblade.

The 10 minute buff abilities seem ok to me. I'm not crazy about them but each is about the same in terms of utility.
The HoT is crazy strong. It is unaffected by disease so basically its adding 60% to my health pool if I use it early.

The disarm MUST be removed from the game. I don't mean to be dramatic but its probably a game ender for me personally. One of the biggest complaints about DAOC has always been having to sit out fights. Root/Mez/Stun is annoying. Now giving a 6 second disarm to everybody on a 5 minute timer? Adding the ability to purge it is not a solution at all. It would take 30 realm points to get a 5 minute purge that I have to waste just to be stunned once i purge? I'm RR11 and should have no issue at all with open field solo casters. On 2 different encounters tonight the caster disarmed me. A cabalist disarmed and then put a chain-stunning pet on me. AOE disease - run off and then nuke me down. No counter at all to that. A RR1 Avalonian disarmed me next to the keep and just ran back in with a /rofl. It hasn't happened yet but I would imagine any hib caster could just disarm and stun nuke nuke me down. Way too many opportunities for cheese/abuse with this ability IMO.


Yeah thats why those charges are gone.. All those sneaks whined alot here in forum/disc because they cant roflpewpew every target anymore. >GJ Gratz
Runental Shaman
Bomberpilot SM

ONE a Shaman solo video.
TWO a Shaman solo video