Sepplord wrote: ↑
Thu 21 Jan 2021 1:56 PM
Don't think shamans really need a buff myself, was just confused by the reasoning there...
The main difference i meant is that paladins are surely one of the last targets you want to collapse on, aren't they?
Yeah, if they are completely overextended you can collapse on anything, but outside of that paladins are far too sturdy to be a nice target (and they instantly are at almost fullvalue after a PR+heal, while a shaman dieing leaves the whole group without spec-buffs and endurance)
Depends, classically a paladin was together with mercs/reavers and set the center of the assist train. Pre endurance regen pots against an alb melee grp it was at least a viable target choice. Unlike melees, casters have the benefit of not really caring what the target actually is since AF/Absorb is completely irrelevant, only thing that changed the ttk was basically the hitpoints (and to some extend aom). With a melee grp it was obviously a bit more pain, but since the paladin works also as front guard tank it often took less time to kill the pala first and then the merc instead the other way around.
But thats all ages ago, with battleguard in toa the paladin took basically the armsman role, later with cele he got back to the frontline and so on. phx has its own changes which removed the paladin basically from the battlefield.