Loving the thought behind the idea and loving the server.
That beeing said:
Everyone seems to get all thier panties twisted in a bunch buy this..... easy to imagine since alot of people have put ALOT of hours into thier chars and realm(s).
But DO REMEMBER: It's a freeshard, you aren't paying to play (except for the volontary donations). I view Phoenix is a PTR server, and that is how it is. Developers spend countless hours improving stuff they themselves didn't enjoy on live... All for ungreatful whiners that dont want to play on the Live servers because they don't like the rulesets there. Well time to wake up and face it: If you don't like it start and run your own server, see how fun it will be having people bash and complain about ANY and ALL changes you try to implement. All versions of this game has had thier ups and downs! Phoenix is no different, stuff needs to be tested and run thru the paces - and I'd reckon 99% of teh player base wouldn't bother largescale test on a PTR cluster before hand.
To the point: I went thru most of the comments and replies, pretty boilerplate whining with the occasional good one in the mix....
GTAE has been a annoyance for a looooooong time. Especially the interrupt part, whichever realm you play on. Doesn't matter who's looking at who.
Kinda the way it was intended.. but has always been in need of tweaking!
Nerfing it server wide seems like the most viable solution, no one gets left behind.
The way might not the the best one, there are afew highlights tho: (in some kind of ranking order)
1. Heavy tank "coverage" is an AWESOME idea! Bring more of them into the battlefield, its a casters siege now (frankly), with a couple of tanks.
---- This one would be the optimal solution, a "engage" of sorts for shield specc that covers the interrupt part of spell hits - whilst making the heavy immobile (self grapple)
2. Increased recast timer
---- Doesn't affect a BG with 20+ GTAE casters that much but could do wonders if combined with #7
3. GT assist reuse timer
---- Valid suggestion but will add another myriad of problems for siege equipment.
4. Nerf necro shade
---- This one should be on the #1 spot, for several reasons but I reckon other ways of solving the issues would be better. For one make the pet teleport out of door when shade does, no matter of stay/here/follow/stance/Etc. Or do it like animist, 300range on height and it goes poof.
5. Another look at wizard earth line. Maybe goes hand in hand with a look on Eld/RM speclines where we can find GTAE (void/cold)
---- Some solid things have been said on this point, and Earth is too stacked for rvr as it is. Tone it down with removal of debuffs as a start. OR look at RM/ELD GTAE lines to get them closer to what earth is capable of atm.
6. Group based gt-assist
7. Increase in cast time (ex. Cure Nearsight)
---- Longer cast = high chance of getting counter-GTAE'd or just plain rupted by something. Would work best in combo with #2
Peace out and keep up the good work Dev-team/Staff!