gruenesschaf wrote: ↑Wed 23 Sep 2020 2:12 PM
This change will go live on Monday together with the initial round of the keep fight changes.
Tireless 1 will become baseline to everyone at level 5 and will no longer be an RA. Tireless 1 remains the highest attainable level.
Long wind 1 will become baseline to everyone at level 10 and will no longer be an RA. Long wind 1 remains the highest attainable level.
First Aid 2 will become baseline to everyone at level 24 and no longer be an RA. First aid 2 will be the highest attainable level. In addition to that first aid will cure diseases, however this cure will happen AFTER the heal meaning the heal component will be affected by disease.
A free realm respec will be provided to all characters.
Reasoning:
Tireless and long wind are must picks by pretty much everyone making it quite annoying if your forget to pick it up after a respec, other than that nothing is really gained by having these forced picks for 2 points.
First aid in its current form is almost entirely unused as it's not really considered to be worth the points by most. Making it baseline is a qol and adding the cure disease component resolves another loud issue without changing diseases themselves.
The main usage of first aid should be small man / solos after an engagement or in prolonged sieges, if it turns out to have a negative impact on actual combat an additional 5 - 20 second timer might be added to the current out of combat requirement.
Tireless + LW --> good
free buffed FA II for anyone is bad. just bad. the impact is bigger than you might think. for a lot of classes kiting is just part of their natural tactics.
if you now must kite knowing that EVERYONE has a free 60% heal + disease remove after 10s out of combat, changes a lot. and of course, it's instant and thus usuable while running. so you can't kite for more than 10s anymore without putting your enemy in combat (remember the custom changes here: bleeds and dots don't keep you in combat).
also it changes fights in which you hunt them down fast because you know they need to rest up. for stealths this is big too. as soon as they can stealth (= out of combat), they get a 60% heal and disease remove every 3min. so they are (almost) fully back on track very fast after a fight. do we really want that and call it QoL?
why change a existing RA and not introduce the solution to the problem you want to solve: a free disease self remove with a 4s castime, usuable out of combat...
btw. it's hardly a nerf to those who specced it right now. this change frees up 11 points for them (more than a whole realm rank!!) and on top removes disease now.