Re: First Aid, Tireless and Long Wind will become baseline

Centenario wrote:
Fri 25 Sep 2020 11:31 AM
I think these are great changes, worthy of the old Mythic team.
Things have always improved in DAoC, not always correctly, but this feels like a change that could have been a great change back then if the game would have become more like Phoenix.

It is true that as a Cleric I can use MCL all the time, its a great RA, it feels a little bit bugged too ^^
I never even thought that First Aid could be the same, I will be happy to try it.
If FA is the same as MCL but for HP, it will be nice!

Legion Heart + Pot + FA that will put me <5L at a more "Level Playing Field"

I also created a post with similar suggestions:
https://forum.playphoenix.online/get-involved/suggestions/25785-free-ras

Giving free purge 2 (similar to LW/Tireless) must have!
Giving free stage 1 of the class abilities (ST, Maelstrom, Ichor)
Giving GroupHeal Instant Abilities for support healers (shaman/friar/warden)
Giving Volley and Vanish for free to stealthers

These abilities add flavor to each class, and are usually forgotten until RR5, cause you are forced to get on a level playing field with casting speed, attack speed, buffbonus, det, purge, etc... before flavor abilities, which is sad

you need to mark this as satire
Horg solo Hunter Einherjar Lone Enforcer
Keriala solo rr6 Ranger
Eik solo rr6 Shadowblade
Ean solo rr4 Paladin

Re: First Aid, Tireless and Long Wind will become baseline

I don't like the change to FA.

It is a solo oriented RA that people geared and specced to solo will buy and use 99% of the time.

Giving it to everyone else is a problem because now it puts everyone on a level playing field, regardless of spec and playstyle orientation.

I gimp myself in groups by building my RAs for solo play, so to have a group oriented player get access to solo oriented RAs for free is unfair.

For some classes the use of FA and managing it's cooldown is critical to the class success. Allowing the other player to always counter FA your FA is causing an imbalance.

Re: First Aid, Tireless and Long Wind will become baseline

opossum12 wrote:
Fri 25 Sep 2020 1:56 PM
I don't like the change to FA.

It is a solo oriented RA that people geared and specced to solo will buy and use 99% of the time.

Giving it to everyone else is a problem because now it puts everyone on a level playing field, regardless of spec and playstyle orientation.

I gimp myself in groups by building my RAs for solo play, so to have a group oriented player get access to solo oriented RAs for free is unfair.

For some classes the use of FA and managing it's cooldown is critical to the class success. Allowing the other player to always counter FA your FA is causing an imbalance.

By your logic here you wouldn't have to gimp yourself for group play anymore and you'd have a much more balanced toon for grouping and solo play. Sounds like a win win to me?

Also you said it puts everyone on an even playing field which sounds like balance.

I'm thinking they need to try free FA and see how it goes, it really sounds like a good logical idea and opens a lot of options for people that don't play traditionally.

Re: First Aid, Tireless and Long Wind will become baseline

Theres nothing to test. Its a lose lose anyway you look at it.

And the potential increase time to kill is also bad. And if they stick with the answer to balance things to extend its reuse combat timer it makes it completely useless to the kite classes that use it already.

And for those of you looking at this as a way to cure your disease after a fight this is NOT the answer, it changes too many things. Add the revivifying elixir OOC cure pot, put it on a 20 second OOC and 10 second cast or something.

Please dont destroy a RA that the classes who would gladly pay for use. The comment that FA is rarely used shouldnt even be considered.

Re: First Aid, Tireless and Long Wind will become baseline

Kwall0311 wrote:
Fri 25 Sep 2020 4:17 PM
Theres nothing to test. Its a lose lose anyway you look at it.

And the potential increase time to kill is also bad. And if they stick with the answer to balance things to extend its reuse combat timer it makes it completely useless to the kite classes that use it already.

And for those of you looking at this as a way to cure your disease after a fight this is NOT the answer, it changes too many things. Add the revivifying elixir OOC cure pot, put it on a 20 second OOC and 10 second cast or something.

Please dont destroy a RA that the classes who would gladly pay for use. The comment that FA is rarely used shouldnt even be considered.

I don't want a solution that requires MORE POTS

Re: First Aid, Tireless and Long Wind will become baseline

Ok then add something similar to the champion level disease cure . Point is they can address that issue which is a "loud concern" without completely destroying what first aid is because "its not so popular" compared to the other ones. If people dont want to train that thats their problem, why change the way things have been forever and create more balance issues with solo. Terrible not thought out idea

Re: First Aid, Tireless and Long Wind will become baseline

Bradekes wrote:
Fri 25 Sep 2020 5:32 PM
Kwall0311 wrote:
Fri 25 Sep 2020 4:17 PM
Theres nothing to test. Its a lose lose anyway you look at it.

And the potential increase time to kill is also bad. And if they stick with the answer to balance things to extend its reuse combat timer it makes it completely useless to the kite classes that use it already.

And for those of you looking at this as a way to cure your disease after a fight this is NOT the answer, it changes too many things. Add the revivifying elixir OOC cure pot, put it on a 20 second OOC and 10 second cast or something.

Please dont destroy a RA that the classes who would gladly pay for use. The comment that FA is rarely used shouldnt even be considered.

I don't want a solution that requires MORE POTS

They then can just add a new RA/ability! Called "clear disease" or whatever. Just don't mess with FA.

Re: First Aid, Tireless and Long Wind will become baseline

evert wrote:
Wed 23 Sep 2020 2:26 PM
FA change not so good, it's a nerf for skalds/minstrels basically. I would suggest giving FA1 (with disease removal) for free and keep FA2/FA3 as speccable. This gives some utility to everyone but keeps the option to specialise in it for those classes that can use it as a strategy.

This is a massive buff for scalds and minstrels the 2 classes that make great use out of it now have it for free??