First Aid, Tireless and Long Wind will become baseline

This change will go live on Monday together with the initial round of the keep fight changes.

Tireless 1 will become baseline to everyone at level 5 and will no longer be an RA. Tireless 1 remains the highest attainable level.
Long wind 1 will become baseline to everyone at level 10 and will no longer be an RA. Long wind 1 remains the highest attainable level.
First Aid 2 will become baseline to everyone at level 24 and no longer be an RA. First aid 2 will be the highest attainable level. In addition to that first aid will cure diseases, however this cure will happen AFTER the heal meaning the heal component will be affected by disease.

A free realm respec will be provided to all characters.

Reasoning:
Tireless and long wind are must picks by pretty much everyone making it quite annoying if your forget to pick it up after a respec, other than that nothing is really gained by having these forced picks for 2 points.
First aid in its current form is almost entirely unused as it's not really considered to be worth the points by most. Making it baseline is a qol and adding the cure disease component resolves another loud issue without changing diseases themselves.

The main usage of first aid should be small man / solos after an engagement or in prolonged sieges, if it turns out to have a negative impact on actual combat an additional 5 - 20 second timer might be added to the current out of combat requirement.

Re: First Aid, Tireless and Long Wind will become baseline

evert wrote:
Wed 23 Sep 2020 2:26 PM
FA change not so good, it's a nerf for skalds/minstrels basically. I would suggest giving FA1 (with disease removal) for free and keep FA2/FA3 as speccable. This gives some utility to everyone but keeps the option to specialise in it for those classes that can use it as a strategy.

its quite the opposite really.

Re: First Aid, Tireless and Long Wind will become baseline

9 extra points is not that much. The big change is if you snare/stun/skald-mezz someone and run away to FA they can FA too, so in ~50% of situations your FA is useless (and worse than useless if you are diseased).

Obviously there will still be situations where the opponent is already at high health % so can't benefit or where you can FA during mezz.

Re: First Aid, Tireless and Long Wind will become baseline

evert wrote:
Wed 23 Sep 2020 2:26 PM
FA change not so good, it's a nerf for skalds/minstrels basically. I would suggest giving FA1 (with disease removal) for free and keep FA2/FA3 as speccable. This gives some utility to everyone but keeps the option to specialise in it for those classes that can use it as a strategy.

Are you insane? This is a huge buff for everyone even if they can't spec in fa 3 lol... Gives them the ability to cure disease and heal percentage based for free all on a super short cd.

Re: First Aid, Tireless and Long Wind will become baseline

evert wrote:
Wed 23 Sep 2020 2:40 PM
I mean the disease part is nice but I already have FA2 so I'm not getting FA2, I'm getting moparry 3->6 or whatever and in exchange everyone else gets FA2! Bad deal if you ask me.

well and who can use it in a fight? right nobody but skalds/minstrels ....
from that perspective 9 extra points for moparry is huge!
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