95 dmg proc. (variance)+resists = a 70-80dmg spike
18% proc rate (Someone feel free to correct me, but i think it's around this proc rate?)
Compared to MoPain4 (to achieve 19%) crit rate
To crit for 70-80dmg you need to swing for 250dmg a swing.
Then add in a factor such as a weapon proc being able to be added to an offhand weapon and hit for 75/80 dmg. So MoPain becomes incomparable to the benefit of a weapon proc there.
Could also consider that ablatives negate melee damage further and account for a further reduced critical hit as well, but then its tricky since counter arguments to that are group resists bringing magic resists to 50% etc, so we'll leave that out of it.
Summary: MoPain has now become less useful than a weapon proc. oO ?!?!? This feels weird.
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