Re: Water movement speed change, why

I also didn't understand the implications of this when it was first posted. I liked it in combination with the no-diving rule and no water pots/RAs, because it effectively killed water PvP, which I found to be really poorly implemented in DAOC.

However, it also killed a tactical situation which created bridge choke-points. I think the original water speed penalty was too severe, but it was undesirable to kill choke-points altogether. I think the best mix would be something like a 20-30% water speed penalty, with still no-diving, no water pots, no water RAs.

Speaking of which, NF in general has too few choke-points and I think they should remedy this by adding mobs on land to create somewhat predictable corridors.

Re: Water movement speed change, why

Slow forward, slow backwards. Water should be a barrier, not an exploitable resource.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
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Re: Water movement speed change, why

Lillebror wrote:
Wed 2 Oct 2019 3:14 PM
Cadebrennus wrote:
Tue 24 Sep 2019 1:02 PM
Slow forward, slow backwards. Water should be a barrier, not an exploitable resource.

Yeah, make ppl wanna pass over bridges

lol yup! Last I checked, bridges exist for a reason.
The Drunken Ranger!-keeping Devs honest since 2012
Also playing a dual-wielding Saracen
https://www.youtube.com/channel/UCsY42S8E3-bNo7koW7oFZug

The Drunken Ranger’s Guide to Drunken Rangery
https://forum.playphoenix.online/viewtopic.php?f=23&t=2902

Re: Water movement speed change, why

Making some good sense here!

Underwater fights on LIve were dumb and I'm glad we don't have them here.

As well as reducing swim movement speed (especially backwards), I would also like smaller char models changed so they are visible in water. They are effectively underwater and invisible currently, which is unfair since the larger char models cannot go underwater.
Currently soloing on: Stewpidity Ranger, Stewdabaker Chanter, Stewthanasia Champ