Defender & Invader Capping Vote

The second vote for the rvr reset event. Something that was brought up quite a bit is the potential for certain people to snowball heavily in the event.

In general we want this to be a progression event, that is why daily resets of everyone to a particular RR won't be an option. However, to give the option to prevent excessive snowballing we will now have a vote to have it either uncapped or capped. Uncapped would mean completely normal RR progression.

Capped would mean to have the following mechanic active:
The event starts with an RR cap of 2L0, once 100 characters (regardless of realm) reach this cap it will be increased to 3L0, once 100 characters reach the new cap it increases to 4L0 etc. Only the realm rank (and consequently available realm ability points) will be capped. Even if you reached the cap, you will still earn the realm points for both the event RR as well as your normal RR, once the cap is increased you will automatically advance according to your rp and the new cap after earning 1 more realm point or relogging.

Example:
Cap is 2L0 (7125 RP)
You earn 7125 RP, you are now 2L0.
You earn a total of 94875 RP (3L3), you still are 2L0 and consequently only have 10 realm ability points available
100 characters reached the 2L0 cap, the cap is now increased to 3L0 (61750 RP)
You earn 1 more realm point or relog: you are now advanced to 3L0
You earn another 50k RP (144875 total, 3L6), you are still 3L0
100 characters reached the 3L0 cap, the cap is now increased to 4L0 (213875RP)
You earn 1 more realm point or relog: you are now advanced to 3L6

Re: Defender & Invader Capping Vote

How about reducing realm switch timer?
If we see that mid is fully green/red, we might wanna go help them.
Maybe 1 hour timer should be enough instead of 4hour.

Also right after the level playing field event, people might want to jump around their new characters on different realms. Making it easier is advisable.

With regards to the RRcap:
If people play one evening a healer, next evening a caster, and then a speed class, to end on a peeler.

They’ll never reach much of the cap, and restart every time at rr1. That is why capping should be good, but also raising the starting RR over time too. So people who start play on Day 5 will already have at least 3hrs*4days*10k rp so 120k rp the equivalent of 3L5 seems fair
1% contribute 90%

Re: Defender & Invader Capping Vote

gruenesschaf wrote:
Wed 28 Apr 2021 8:43 PM
The second vote for the rvr reset event. Something that was brought up quite a bit is the potential for certain people to snowball heavily in the event.

In general we want this to be a progression event, that is why daily resets of everyone to a particular RR won't be an option. However, to give the option to prevent excessive snowballing we will now have a vote to have it either uncapped or capped. Uncapped would mean completely normal RR progression.

Capped would mean to have the following mechanic active:
The event starts with an RR cap of 2L0, once 100 characters (regardless of realm) reach this cap it will be increased to 3L0, once 100 characters reach the new cap it increases to 4L0 etc. Only the realm rank (and consequently available realm ability points) will be capped. Even if you reached the cap, you will still earn the realm points for both the event RR as well as your normal RR, once the cap is increased you will automatically advance according to your rp and the new cap after earning 1 more realm point or relogging.

Example:
Cap is 2L0 (7125 RP)
You earn 7125 RP, you are now 2L0.
You earn a total of 94875 RP (3L3), you still are 2L0 and consequently only have 10 realm ability points available
100 characters reached the 2L0 cap, the cap is now increased to 3L0 (61750 RP)
You earn 1 more realm point or relog: you are now advanced to 3L0
You earn another 50k RP (144875 total, 3L6), you are still 3L0
100 characters reached the 3L0 cap, the cap is now increased to 4L0 (213875RP)
You earn 1 more realm point or relog: you are now advanced to 3L6
Great, so instead of having the snowballers work for stuff, and get set back to the rest,
you are suggesting to give them a permanent ra point advantage of up to 10 points!

Imagine what impact that would have for a 3x ichor ani group with red mez, vs groups that don't even have det9!

Re: Defender & Invader Capping Vote

joy wrote:
Wed 28 Apr 2021 11:23 PM
gruenesschaf wrote:
Wed 28 Apr 2021 8:43 PM
The second vote for the rvr reset event. Something that was brought up quite a bit is the potential for certain people to snowball heavily in the event.

In general we want this to be a progression event, that is why daily resets of everyone to a particular RR won't be an option. However, to give the option to prevent excessive snowballing we will now have a vote to have it either uncapped or capped. Uncapped would mean completely normal RR progression.

Capped would mean to have the following mechanic active:
The event starts with an RR cap of 2L0, once 100 characters (regardless of realm) reach this cap it will be increased to 3L0, once 100 characters reach the new cap it increases to 4L0 etc. Only the realm rank (and consequently available realm ability points) will be capped. Even if you reached the cap, you will still earn the realm points for both the event RR as well as your normal RR, once the cap is increased you will automatically advance according to your rp and the new cap after earning 1 more realm point or relogging.

Example:
Cap is 2L0 (7125 RP)
You earn 7125 RP, you are now 2L0.
You earn a total of 94875 RP (3L3), you still are 2L0 and consequently only have 10 realm ability points available
100 characters reached the 2L0 cap, the cap is now increased to 3L0 (61750 RP)
You earn 1 more realm point or relog: you are now advanced to 3L0
You earn another 50k RP (144875 total, 3L6), you are still 3L0
100 characters reached the 3L0 cap, the cap is now increased to 4L0 (213875RP)
You earn 1 more realm point or relog: you are now advanced to 3L6
Great, so instead of having the snowballers work for stuff, and get set back to the rest,
you are suggesting to give them a permanent ra point advantage of up to 10 points!

Imagine what impact that would have for a 3x ichor ani group with red mez, vs groups that don't even have det9!

Theyre suggesting holding them back in the best way they can.

I do think it will mean people slingshot up from rr2 to rR3 for example but better than having them storm off wildly in to the lead on day 1

Re: Defender & Invader Capping Vote

Irkeno wrote:
Thu 29 Apr 2021 12:08 AM
Theyre suggesting holding them back in the best way they can.

What do you mean "the best they can"?
They could have lower limits, more people required, a fixed cap, etc...

They made a suggestion in a way they seem fit, and that's fine. No need to sugarcoat that as if it is the only way possible, or the best that could be done anyways

Imo it is definitely better than having no cap at all, and the deciding factor if it works well or not is the 100people.
I don't know the server numbers anywhere close to the people running it, and it is hard to gauge if that number is too big or too low.
Its worth a try

Re: Defender & Invader Capping Vote

The progression style / snowballing is something we absolutely want to have, it's just a part of what a reset in daoc would entail, however, it doesn't necessarily have to the most extreme form aka the uncapped style.

This kind of capping seems like it should be the most sensible to keep the essence of the progression style while still delaying / reducing the absolute extreme ends. If it turns out that a lot more people reach the caps way earlier than expected all we end up with is a still slightly softened version of the uncapped variant.
Anyways, this is the first time we run this kind of reset event, we don't know exactly what will happen and if our expectations turn out to be wrong we will adjust, either on the fly or in the next iteration if there is one. The status quo / baseline would have been no cap at all.