Seasons - DAoC regular resets

Some other private server games I play use the concept of seasons to keep players interested. For example, a season may run 6 months then wipe, 2-week break for planning the next season, and bring the server up fresh again. It keeps a somewhat even playing field and makes it easy for newer players to jump in and stick with the game over time - essentially growing what has become a dwindling playerbase. The community could discuss and decide what type of wipe (full, just wipe RR/money/gear and leave chars, etc), but I think something like this would help with the player drop-off quite a bit and keep the game fresh.

I'll admit this is very much wishful thinking as I'd love to come back and just check here occasionally to see if there has been any wipe plans.

Re: Seasons - DAoC regular resets

DAoC is about getting small increments of power over long period of times which greatly increases your strength the longer you play, resets are the antithesis of this.
7,881,878 | 4,708,489 | 3,049,781

Re: Seasons - DAoC regular resets

That's not necessarily a reason to not have seasons - you didn't have power when Phoenix started, and now you do - but you're defining power in the bubble of "forever" vs power in the bubble of 6 months of time. Both are power, just at different scales. Power is relative to the overall scale of the game and the time in which it exists in that current state. One of the games I was using as an example, Shadowbane, is entirely about building up power and cities, etc, but it resets every 6 months to prevent that power from being stale or unbalanced. The point I'm making is if you want new players or larger populations, you have to give *them* a taste of the power also. If you don't, that's fine, and seasons don't have to exist, but it's definitely not an antithesis of power.

Re: Seasons - DAoC regular resets

The heavy players will always have an advantage over the casual players...
i for example can mostly only play once a week. After playing the same char for over a year i am somewhere between RR9 and RR10
i am still weaker than some RR11 dude, but the difference isn't that big, and there are tons of people around that aren't RR11
With a 6monthly reset, the hardcore players would be RR6 by the end of the first week when i get to play for the first time....RR1 VS RR5 is a heavy disadvantage

That said, a reset would allow me to play a different char, since i am starting from scratch anyways. Currently i don't feel like playing for weeks/months (since i only get to play for 5-10hours per week) as absolute low-RR fodder without even bare essential RAs. Especially knowing that the next wipe is just around the corner.


Not saying it is in general a bad idea, but for me personally i don't think it would play out well.

Re: Seasons - DAoC regular resets

you should go and play some game which is designed around seasons.
just for interest, which games are you talking about? i dont know a single game where you constantly lose all achievements... maybe i dont know because i would not touch this tbh
Horg solo Hunter Einherjar Lone Enforcer ~42,8% solo kills
Eik solo Shadowblade Flammen Fru ~50% solo kills

newest project: Gael SlaveKnight rr4 Infiltrator (atm 52% solo kills )

Quidquid agis, prudenter agas et respice finem.

Re: Seasons - DAoC regular resets

you can make it with a command like /seasons. that would activate/ deactivate the season setttings. in season settings ur rr is set back to 1 and counting. RPs count for ur seasons progess and ur normal RR progress.
You can ditch out and rejoin anytime. when you deactivate it you have your normal rr back + the rps u made during the seasons setting. when u activate it, it counts from ur last season rr.
it is possibble to do daoc with kind of seasons, just needs some inspiration and brainstorming.

Re: Seasons - DAoC regular resets

gotwqqd wrote:
Wed 14 Oct 2020 5:35 AM
And some people play so casually they would NEVER reach RR5

Honestly totally like the idea, or at least a step towards the casual players base, that can’t anymore spend whole afternoon or nights playing like in the childhood (sigh) but still enjoying some hour of a sort of balanced fighting.

The great success of the last event is an example of that imho. Maybe a regular wipe, or a sort of battleground where skill/teamwork still have a chance, without necessarily spending months of gaming time again!

Re: Seasons - DAoC regular resets

nineonezero wrote:
Wed 14 Oct 2020 2:01 PM
Honestly totally like the idea, or at least a step towards the casual players base, that can’t anymore spend whole afternoon or nights playing like in the childhood (sigh) but still enjoying some hour of a sort of balanced fighting.

The great success of the last event is an example of that imho. Maybe a regular wipe, or a sort of battleground where skill/teamwork still have a chance, without necessarily spending months of gaming time again!

I agree with your sentiment, but it is a fallacy that wipes reduce the gap between the hardcore and the casuals.
The playing field is only quite even for the very start after a wipe, but very soon the hardcores pull away very fast but then they reach a point where the progress slows and the advantage declines.
Let's say a hardcore player plays 10hours a day and the casual only plays 1hour per day, both averaging 10k/hr (example numbers, pulled from my behind)

Day1 2L1 VS 3L3
Day7 3L0 VS 5L4
Day30 4L3 VS 8L2
Day60 5L2 VS 10L0
Day90 5L8 VS 11L0
Day120 6L3 VS 11L3
Day300 8L2 VS 12L2

So unless you want to wipe every month, the longer it goes, the closer the gap becomes. An "unfair" gap is created extremely fast in the beginning and it does take long to smooth out, but I'd much rather fight a RR12 on my RR8 than a RR8 on my RR4.


And keep in mind, this assume both have an even start. When you take into account that the casual might only play on the weekends, and the reset is on Monday...then the hardcore will already be RR4 or RR5 when the casual logs in for the first time on his RR1.

This also doesn't account for the hardcore getting bored after grinding out 8realmranks in a month and switching to another char, with seasons they are much more likely to pushpushpush on a single char and play a different char after reset.

And if you put levelling/goldfarming/templating into the equation things get even worse for the casual.

Re: Seasons - DAoC regular resets

Even if on Phoenix server exping and make a template (for a lot of classes, not all of them) are a lot easier than the original server, knowing that after some time I'll have to start from 0 put me in depression. Exping, make money, raids for credits and feathers requires always some time and not all of us can have it on every reset...
I would agree to do something to mitigate the difference between low level rank players and the higher players , I've started to roam with small men group but we are just 3LX : meeting high level rank players gives us almost no chances (and the power of debuff + cast doesn't help either, to be hit by 550 damage with capped resists in the temp and healer/shaman resists up is not so good too). Maybe a bonus for low RR chars to earn realm abilities easier until RR5, just to mitigate the difference and tempt people to go out in RVR even if they are low ranks with very few RAs. At RR5 there is still difference (so high level players don't feel penalized) but it would not be so huge as now.