Killaloth wrote: ↑Fri 20 Sep 2019 5:55 PMThe main reason why the smallman area don't work very well is that there is no way to signal your presence.
Perhaps we should have /2vs2 /3v3 /4v4 commands so that only other smallman can see you.
Opponents can see where you are and they would know you are around the ruins smallman area.
No signalling = no fights.
/Slash cmds are also better than something flaming on a map because again, only smallman would see them.
There are also other issues that cannot be sorted with devs work. I won't share the name of the almost rr11 skald below but I hoped that "pick any class" and "my random bard is not even on discord" sounded reasonable enough for a decent fight. Or not?
I posted the same thing in the gvg clean fight thread. The only thing I disagree on is splitting it up based on group size. I think lumping groups of 2-5 together would be better. They can just list the size of the group with it. There aren't enough small man groups to segment it by group size. This way you have more options but also have the ability to try and avoid a larger group if necessary. Personally I don't mind fighting up to 4 people as a duo and even would welcome 5 on really bad nights.