gotwqqd wrote: ↑Wed 21 Oct 2020 9:25 PMassassins would still be fine if immunity was givenNoashakra wrote: ↑Wed 21 Oct 2020 11:55 AMGermanknight wrote: ↑Wed 21 Oct 2020 10:51 AMfor exampel.
if you get mezzed or poisened or whatever and you use purge, i want to get an immunity timer for purged things for 30 seconds or more or less time ?
I think it will be a good deal ?
Poisons are not instant, and the asn have a bad melee table, low hp table, and their CON doesn't increase and STR is like the 2nd attribute. If you purge the poisons and there is an immunity, they can sit down, because they have no chance. It's the same for a DoT class, immunity to their dot after a cure/purge makes them useless.
Don't forget that poisons have to be applied, so you need to avoid the defenses (block/parry/evade) for that, and you need one connected hit per poison... So in an ideal world, you need 6s to reapply dot, debuff f/c and disease. In real life, you need sometimes 15+ seconds.
They’d be fine if they couldn’t rotate their weapons.
No, they absolutely wouldn't be fine. They would get destroyed. Yes, the assassin is in a good spot on this server and able to kill (almost) every other class. But that's only true for the ones that invested countless hours into temping, optimizing their gameplay, their weapon rotation, their knowledge of their opponents etc. I played assassins on this server as well as solo tanks and a little bit of solo caster. You always get more than fair chances vs. assassins when you got your shit together. On the other hand a bad assassin basically gets annihilated by so many other (decent) played classes.
For example a resisted disease envenom vs. my reaver will result in many cases into a loss for the assassin if he doesn't reapply it within 10secs into the fight. What I would partially agree is the fact that the /switch macro made it a little bit easier for assassin to (re-)apply poisons and I'm not a fan of that although I can understand the intentions by the devs and the benefits (also for other classes).