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Cerco gilda

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2 posts
quaresima88
quaresima88

Cerco gilda

by quaresima88
Salve ragazzi volevo sapere se ce una gilda italiana su Midgard ps. sono nuovo ^^
  • Tue 12 Jan 2021 2:45 PM
iridia
iridia

Re: Cerco gilda

by iridia
Dark Templars.
  • Tue 12 Jan 2021 5:59 PM
2 posts

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About us

Phoenix is a Freeshard (free to play) Server for Dark Age of Camelot. We are very open to the players and the community has helped shaped the server into what it is today. We have used patch 1.65 as the foundation and have made numerous class and game play adjustments, as well as, added Quality of Life features to make your playing experience much more enjoyable.

Re: 2021 Balance Changes #3
Can someone explain what the combat timer refresh on pets means?

Does it mean a CCed pet keeps their owner in combat all the time (instead of only ticking them into combat at the end of the CC)?
Or does it mean that pets themselves don't go out of combat while for example snared, and get speed on themselves?

Or something else?
Sepplord | Wed 20 Jan 2021 2:08 PM
Re: 2021 Balance Changes #3


If MoC+Lifetap is the issue, maybe try to implement a 12,5% life return reduction per groupmember if you use MoC? This way you could get rid of the defensive aspect, and the recent paly changes show that our devs know how to code such a thing.
Ele | Wed 20 Jan 2021 2:07 PM
2021-01-21 Wednesday
- aerus reskins are now available
- friar endurance consumption reduction gain per level reduced from 5% to 3% making it end at 19%
- friar hot had it's cast time reduced to 2 seconds and mana cost reduced to major heal levels
- amber simulacrum and underhill compatriot had their hp reduced to normal pet levels
- pets now refresh their combat timer while in any form of cc
- healer celerity range has been increased to 1500
- Arena only changes for evaluation:
-- all casted resist debuffs except albion body debuff have been increased to their previous level (12 -> 15, 24 -> 30, 40 -> 50)
-- aom had it's values reduced again to end at 20%
gruenesschaf | Wed 20 Jan 2021 2:07 PM
Re: 2021 Balance Changes #3
I don't understand why we keep seeing alb changes but leaving the theurgist untouched.

On Live, theurgists were banned from drafts, because of how broken the class is.

Back a couple years ago, the Origins project wanted to delete theurgists from the game, acknoledging that the class is broken.

You can deal with a theurgist by playing well. You can shut him down and kill his pets quick. If you look at the theurgist alone, ok he's manageable.

The issue is when you misplay a little bit and let a theurgist free, you are completely overwhelmed in a matter of seconds and it's a huge uphill battle following that. Alb never really has these uphill battles to fight through. You see an animist putting out tanglers? Just pull out of range. You see a BD, just drop the commander in 3 nukes. You get overwhelmed by tanks on inc? Sorry but you need to pan and/or run 2 peelers.

The next alb change should 100% be aimed at the theurg.

1. Pet cast time is a fixed 3 sec cast time (animist, hib's pet spam class, has a 5 sec fixed cast time, seems a reasonable nerf)
2. Pet cast range is 1750, from 2000 (need to bring the theurg in somewhat of a danger zone to csdt his pets, even more since the bard amnesia range nerf)

It's all Alb grouos now, and fighting theurg alb groups as a hib caster is just tiresome, not even fun.
opossum12 | Wed 20 Jan 2021 2:05 PM
Re: 2021 Balance Changes #3
Friar endurance consumption reduction gain wasn't a problem before it became a chant. Would it be possible to leave it the same for the friar himself? Either that or make it just for the friar as it use to be. Doesn't seem necessary with the changes to Palladin.

Thank you for the changes to friar HOT. I didn't realize I was hurting the party because I use it all the time.

Thank You
Beeblebrox | Wed 20 Jan 2021 1:49 PM
Re: Necromancer Class changes

That's not what I'm asking at all, If you read my post you will see It's a brainstorming, and that I'm acknowledging the fact that the necro is too strong vs melee and would rather see a more balanced approach.


If you read my opening post you will see I am discussing rvr aspects, not pve.


It is my hope they will take a look at it at some point.


There is hardly any decision making or skill involved, I really wish there were though.


Someone made a valid point earlier about the fact that other class would be dead at that point, and that a 2nd chance for the necro shouldent be too easy.


A disease would greatly improve on the much needed utility. We disagree thoroughly and I fear you are still referring to pve which is not my concern.


You cannot sideline the Necro with other pet classes in this regard. The necro cannot work as two interrupting entities in the same way a cabalist or SM can, which is the major benefit you must be referring to that is supposed to offset the resist tables of necro pets. Heck, even the Amber Simulacrum is more resilient than an Abomination.


I fear you are not too familiar with the class. Necromancer has no ranged damage spells.


It's a brainstorm, and again, you argue necro has enough utility on the basis of pve. I'm primarily after input and suggestions, game development and balancing is no easy task.



Thanks for your input DJ2000. The staff has been tweaking a lot lately and maybe there is something in store for the necro at some point. Crossing my fingers.
glennm | Wed 20 Jan 2021 1:44 PM
Re: 2021 Balance Changes #3


I understand the need of changes to the 5 body nuker setup, but is it really necessary to apply a handicap to all other alb setups that include body nukers when compared to caster groups in other realms?
Ele | Wed 20 Jan 2021 1:43 PM
Re: 2021 Balance Changes #3


Physical defense stays untouched?
skipari | Wed 20 Jan 2021 1:41 PM

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