Issue Timeline

Kyser created this issue Mon 22 Mar 2021 3:55 AM
gruenesschaf assigned this issue from Nobody to gruenesschaf Thu 25 Mar 2021 11:05 AM
gruenesschaf changed the status of this issue from in_progress to resolved Sun 28 Mar 2021 6:27 AM

Re: Decimation Trap hitting people in other brackets in event.

gotwqqd wrote:
Tue 23 Mar 2021 8:13 PM
So the game had layers?
And the players just were filtered out?

Yeah, just like in the Demon's Breech event; if you watch high-traffic areas closely you can see loot bags appear randomly as people drop items or kill others with a full inventory, especially in the low level brackets where the loot comes fast.
<Countered By Skill>
https://discord.gg/AhR6pU4

Re: Decimation Trap hitting people in other brackets in event.

gotwqqd wrote:
Tue 23 Mar 2021 8:13 PM
So the game had layers?
And the players just were filtered out?

It’s an instance, just like DS or HoH. Just like there are multiple groups from each realm running DS at the same time. The PVP event is the same thing. Except the code for RvR is implemented there. So if some part of the code is messed up, then you’ll get what is being seen here.

If you could see from the GM perspective, you would see everybody playing in the event, without the separation of the level tiers.
Hwwaatt - NS RR11 Lone Enforcer
Hhwaat - Merc RR10

Re: Decimation Trap hitting people in other brackets in event.

We have phasing / instancing and use it for certain features like instancing in DS / HoH, instancing for individual arena fights or in this case the level playing field event per level range instance.

Basically everyone is in the same zone but if you are in a specific phase you only see and can only interact with things in your phase or "phase 0", the latter is for example where all the normal merchants / teleporter / other friendly npcs are, that's something you can see quite easily in the recent event via the hastener which will animate when anyone of any phase uses them.

The issue here was that decimation trap placed the trap in phase 0 and not the phase of the player thereby allowing it to be triggered by everyone.