Why would what stat classes get per level, a notoriously frivolous thing, matter when making a design decision?
What are these arguments even?
“The class is given an inappropriate tertiary stat on Phoenix due to a design change decades ago so it makes sense to implement two procs that use it.”
“It would be too powerful if it were based off of dex, even though Friars that get the second of the two procs will have, like, 14 more dex at 50.”
If the class doesn’t use the stat for anything else, does it make sense to force it into their kits? I’m inclined to think it does not. It feels like this is either an oversight, or simply a matter of poor design, much like disease poison duration, that will be inevitably left in place.
The only justification I think is reasonable on some level is averaging out the template costs among hybrids, but at this point in the server’s lifespan that is purely punitive rather than productive. As a retroactive change it would just be a slap in the face to already templated Friars.